3 Team 3vs3vs3 Andy
[REPLAY MODE]
Day 1
-
Boot:
00d 00h 00m
-
AET:
[PAUSED]
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blaze
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
✕
Overview
Stats
Victory
- 0 | 0
Defeat
- 0 | 0
Generated:
Value:
-
0
- 0
- 0
Warning: Division by zero in /var/www/funcs/create_power_bar.php on line 24
Warning: Division by zero in /var/www/funcs/create_power_bar.php on line 28
Warning: Division by zero in /var/www/funcs/create_power_bar.php on line 29
Warning: Division by zero in /var/www/funcs/create_power_bar.php on line 44
[
0 /
27000
]
[
0 /
81000
]
-
0
- 0
- 0
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
-
0
- 0
- 0
Warning: Division by zero in /var/www/funcs/create_power_bar.php on line 24
Warning: Division by zero in /var/www/funcs/create_power_bar.php on line 28
Warning: Division by zero in /var/www/funcs/create_power_bar.php on line 29
Warning: Division by zero in /var/www/funcs/create_power_bar.php on line 44
[
0 /
27000
]
[
0 /
81000
]
-
0
- 0
- 0
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
-
0
- 0
- 0
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
-
0
- 0
- 0
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
-
0
- 0
- 0
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
-
0
- 0
- 0
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
-
0
- 0
- 0
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
Action
Date
None!
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Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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