|spankyman (04/30/2006 10:06pm):|
This is WWII. The copters represent attack planes.
Make sure to ban the big tanks, missiles, rockets (I know they had rockets in WWII), etc.
This is 3 on 2. I may not have it balanced right, but the Axis should be able to grab cities
quickly. If not I'll add units.
Last Edited on 04/30/2006 10:06pm
|bardog (05/01/2006 12:07am):|
...did you even count the teams fairly!?
|Commissar Yarrick (05/01/2006 02:28am):|
GS dosen't strt with any units because ther are all BH units.
|golden_cow2 (05/01/2006 05:54am):|
WE DON'T NEED ANOTHER WORLD MAP!
|Ababy (05/04/2006 12:12am):|
Right, just some WW2 accuracy for you now. The Germans NEVER CONTROLLED EGYPT
NOR THE MIDDLE EAST. Brazil was a noticible allied country (put some green cities there).
The Americans should not have an airport and seaport on "Hawaii", it should be neutral to
represent the first strike Japan gets. Oh, speaking of which, the Axis powers should go
first. You can't have America striking Japan before they strike Hawaii now, can you?
Give Russia less funds and take away their port, because in the war they were basically
spamming their massive amounts of infantry and tanks to stall against the Germans. Finally,
make sure that Germany and Japan will win if they manage to conquer Russia. That's how
important Russia was to WW2. If the Germans and Japanese got it, the rest of Asia was
Port Moresby (in New Guinea) was the key component to the Japnese invasion of Australia.
Make sure you can show a struggle there for a British port.
Last Edited on 05/04/2006 12:13am
|spankyman (05/07/2006 10:51pm):|
Good comments thanks. I will adjust the turn order next revision.
Hawaii did have some large military bases, thus the port.
It's hard without carriers... so I threw in an airport there.
I will push the germans in arrica over to the Tripoli area.
And good comment on new guinea.
I'm running one test game, I'll make the tweaks after that.
|Pyrranha (05/22/2006 12:14pm):|
Damn, this is one cool-looking map.
|spankyman (11/25/2006 11:22pm):|
Ok . I finally got to this. Turn order is right. The units have cut way back. Allies have a
production advantage, but if axis can crush russia, allies are toast.
This is a tricky map! so comments are welcome.
|lordliam (05/30/2008 08:57pm):|
what's that poor GE infantry on australia going to do without any ports, airports or cities to
|ChocolateVodka (12/14/2008 03:13am):|
In the board game I don't think that the British had a factory in Australia, nor was did
the US have a factory in S. America (making it was to easy and un-contested for that extra
money). Maybe if they had to ship troops down there to cap those cities it would be
better, but just building a factory right there makes it way to easy for them.
|Einhar (01/22/2009 05:27pm):|
What happened to france? France had at least Algeria.
|WesWeasley (01/24/2009 10:20pm):|
France signed peace with Germany and then on became known as Vichy France, basically under
indirect German control.
If one wanted to represent Free France, then the neutral city in Western Africa would be it.
|alasor31 (10/11/2009 09:04pm):|
I Love This map it looks so cool!!!!!
|Eagle striker 53 (10/24/2009 07:09pm):|
OMGOMGOMGOMG AXIS AND ALLIES RULZ!!! :) :) :) :)
both the map and board game
|supersnipe64 (09/02/2011 06:59pm):|
|ponderfly (12/02/2011 02:47am):|
Team Game A team 3players VS B team 2 players
A team income more than B team
HOW TO WIN ?
|pen (03/18/2012 10:14pm):|
Australia needs a port, and Indonesia needs an airport.
|the-deadly-shadow (10/17/2013 10:14am):|
despite that the world has changed (something happened to Europe and the Himalaya and the
rest of east asia) and it might not be historically correct, I think it is a fair map.
|spankyman (12/03/2013 12:16am):|
I'm back after um 7 years. With fresh eyes, it looks like I should get rid of that factory in S America. Thoughts?
|Nyvelion (02/09/2014 11:04pm):|
I hate that factory, eliminate it!
|Fascelli (08/10/2015 10:55pm):|
You know Italy was also an Axis Power...
|Dann157 (08/20/2015 11:31am):|
why cant i move