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Comotion (Design Map by sirfuxalot)
Categories: A-Rank
























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Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 8.21 in 24 ratings
Map Committee Rating: 8.00 in 2 ratings
Comments:
sirfuxalot (11/28/2006 03:23pm):
A map. The FTA balance is supposed to work, and I don't think there's too many exploitable
things. By the way, I made this on my AW2 cart, and I normally ban DS land and air units.
Last Edited on 12/30/2006 12:00am
The Republic (11/28/2006 03:36pm):
I like the base placement a lot
Really I can't see anything immediately knocking any points off, so 10
sirfuxalot (11/28/2006 03:44pm):
I know you like shoal bridges, so I guess that paid off.
benbever (11/28/2006 11:53pm):
I like long rivers, so it gets a 10/10 from me.
I'll try a game on it this weekend.
SmackCakes (06/17/2007 04:22pm):
the FTA counter is bad. BD gets more than 2 day's head start in the south. and seeing as
they get to skip sending their first build south they also get a day's head start in the
middle. which gives them quite a steep advantage.
sirfuxalot (07/15/2007 02:01pm):
It's fixed now that all the games have finished.
DuelStriker (07/17/2007 07:42am):
There is no FTA counter.
sirfuxalot (07/18/2007 03:16pm):
Uhm, yeah there is.
DuelStriker (08/06/2007 06:24pm):
Oops. That was the day the site was experiencing errors.
Shadow Star (09/27/2007 12:00am):
it looks nice, a little chokey, could use either a slightly more open setup, maybe one more
bridge on each river.
or, possibly another airport.

its' fine though the way it is.
9/10
Meta Rexy (10/23/2008 04:48pm):
Edit: Excellent. 10 :D
Last Edited on 11/23/2008 09:57pm
Mattimus (09/16/2009 06:48pm):
the two corner bases are really far away from the action. All they're really useful for
is pumping infantry into the middle, but by the time they get there the game may be over.

9/10
Last Edited on 09/16/2009 06:48pm


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