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Zephyr Islands (Design Map by Heartless the great.)
Categories: A-Rank, Base Light, Heavy Naval
Weather: 





























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Rating: 7.75 in 4 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
Evil Mastermind2 (08/30/2007 02:11am):
Those ports are uncapturable unless you put a shoal on one side.

And the other ports have rocket launchers on them... interesting.
FunkyChunk (08/30/2007 04:59am):
Correct me if I'm wrong, but I think those rockets are of different teams than OS or BM,
so they're there to function as ghost units.

And uncapturable ports aren't necessarily a bad thing, just think of them as fired missile
silos for sea units.
Evil Mastermind2 (08/30/2007 06:00am):
Aaah, I thaught they were OS and BM...

Fired missile silos for sea units, gotcha.
DuelStriker (08/30/2007 07:31am):
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Last Edited on 08/30/2007 08:33am
DuelStriker (08/30/2007 08:33am):
It looks like it would take a while for a game on this...
DuelStriker (08/30/2007 08:33am):
It looks like it would take a while for a game on this...
Heartless (08/30/2007 08:56pm):
Ports are indeed defense for sea units.

Rocket are ghost units (notice that they're AB and CI rockets)

Games on sea maps always tkae a while.

Thank you to the phatom 3 rater.


Last Edited on 08/30/2007 09:00pm


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