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Sneaking Around... (Design Map by DuelStriker2)
Categories: A-Rank, Base Light, Teleport Tile




















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Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 7.50 in 4 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
DuelStriker2 (11/16/2007 08:47pm):
I thought this would look a little better, but I guess I was wrong...
FunkyChunk (11/16/2007 09:57pm):
Just have the shoals go along the top and bottom sides of the pipe/map edge, it should
look like less of a mess
Tyrael (11/16/2007 11:57pm):
Looks good for FOW- do you break the pipeseam and go for the nearby base? Or will you
just be opening the way for the other army that rushed the base, oh noes! Kinda like rock
paper scizzors, only with two things instead of three.
Fugly shoals/10
Garytop (11/17/2007 12:40am):
i reckon blaze has an unfiar advantage being he or she starts off with 1 infantry :p
sirfuxalot (11/17/2007 12:53am):
FOW would be fun.
DuelStriker (11/17/2007 08:17am):
Garytop (11/17/2007 12:40am):
i reckon blaze has an unfiar advantage being he or she starts off with 1 infantry :p

FTA counter :P
nerd-boy (01/12/2008 08:50pm):
moar color pl0x
Tyrael (01/12/2008 11:58pm):
No more shoals of eye-hurting! :D
DuelStriker (01/13/2008 07:37am):
nerd-boy (01/12/2008 08:50pm):
moar color pl0x

Explain pl0x
DuelStriker2 (01/13/2008 03:02pm):
MAP UPDATE: Roads added, and it now also comes with wtf shoal lakes.

UPDATE2: Added another seam to each side, also moved neutral bases out of artillery range.
Last Edited on 03/04/2008 05:36pm
The Shifting Shadows (03/30/2008 06:28pm):
Love It 10/10
Falconewing (09/29/2009 06:42pm):
Indirectlock/10


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