Advance Wars By Web [2.1r]


A Questionable Strategy (Design Map by Ultra Storm)
Categories: A-Rank, Hall of Fame, Heavy Naval






















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Rating: 7.24 in 21 ratings
Map Committee Rating: 8.00 in 1 rating
Comments:
Nyvelion (10/02/2008 05:10pm):

Last Edited on 09/21/2016 05:41pm
Days Of Ruins (10/02/2008 05:13pm):
This is why it looks familiar. http://awbw.amarriner.com/prevmaps.php?maps_id=13502
walkerboh01 (10/11/2010 10:39pm):
I love that this map requires naval units in order to have success.
black-kaito (08/30/2011 10:55am):
Turn it to BM's, the neutral port near OS's factories.
I think it was enogh for FTAc on this map.

There IS STA now...
walkerboh01 (09/01/2011 03:18am):
I don't think so. I looked at your game, and you sacrificed 2 infantry to build the first bboat as
Player 1. It's not STA, it's just a poor capture phase decision on your part. ;-)
black-kaito (09/02/2011 01:39pm):
The fact that I had to give up those 2 infs to build a B-boat on time shows
how hard it is for OS to counter the gift for BM, don't you think so?

My severe situation is mainly caused by some terrible transportation ( and I know why I
went to do that ) , though...
walkerboh01 (09/09/2011 03:53pm):
No, I don't think so. You sacrificed the 2 infs to get the first bboat, where Player 1 should really
get the 2nd bboat. That's how FTA counters generally work, and this map should be perfectly
balanced. If Player 1 /could/ get the black boat first without sacrificing, that would be FTA.
julberndt (09/16/2011 09:47pm):
i choose this map two times one with max and other with drake, orange star, and goind to win
the second easily, i think that bases on the islands could begin already each one to BM and OS
walkerboh01 (10/05/2011 12:00am):
It's a very good map that encourages naval units quite successfully. If it weren't for the density
of the cities and the general likelihood of stalemates, I'd say this is a 9/10. But as it is, I'm giving it
an 8/10.
blanci1 (10/09/2011 11:12pm):
A very different kind of map and very peculiar strategies and COs needed i d imagine.
Yeah a map id like to play some friendlies on first, before having to jump in the deep end
to learn to swim during a competition.
xushu (10/12/2011 12:59pm):
Kind of urban, but I suppose the amount/importance of ports make that a necessity. The play is
rather predictable, but not boring. I say 8/10
blanci1 (11/01/2011 02:05pm):
he he ... i wouldnt think this is predictable except on the level that theres gonna be tons of
infantry spammed.. but the really critical decisions seem pretty far from predictable .
I expect , like me, a lot of players are gonna get a real surprise here when things go
unexpectedly banana shaped... i scraped through my game here by the
skin of my banana because my opponenet somehow didnt realise he was winning.
This is a really wierd and difficult map !
Probly will be banned from competition because it will drive people bananas.

Last Edited on 11/07/2011 05:19pm
kailg (11/05/2011 05:36pm):
I calculated the hq victory for BM with lander and infantry, and it will take eight turns.
The stupid way OS can prevent loss is by saving up for a rocket, which will take
up 6 turns, provided it will move to position and you buy nothing else (or you could buy
two infantry in the process which will still save OS by a turn). So, in the end, BM has
the upper hand in terms of mobility and time, but OS has the upper hand in fire power.
This will prove to be a very interesting game.
Last Edited on 11/05/2011 05:40pm
blanci1 (11/07/2011 05:33pm):
kailg--
i cant see that happening really.....
dont forget OS can get a black boat at latest just after BM gets a BB (cheaper and sooner
than lander)... and since his HQ island is really close to his bases/port he gets there
sooner , surely?
Red11 (02/26/2014 11:04am):
The opening stage is a bit dull. Ie a large number of uncontested captures.
Last Edited on 02/26/2014 11:04am


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