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Ratings go from 1 (awful) to 10 (near perfect).
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suggestions from other users at the AWBW Design Maps Forum

Rating: 6.75 in 4 ratings
Map Committee Rating: 8.00 in 2 ratings
Comments:
blozzee (02/12/2012 07:35am):
nice map, I would prefer add another city near the tower and another in the middle. Make
it space out a little bit in the center between cities. It would be nice if you add seaport
in this map to break out stalemate particularly in pro game.
Last Edited on 02/13/2012 11:14am
Headphone (02/12/2012 06:32pm):
I like it.

Did you make sure that the neutral bases can't be recon rushed?
Last Edited on 02/12/2012 06:34pm
walkerboh01 (02/12/2012 06:58pm):
Neutral bases can be recon rushed. The only thing I don't like is how useless the base near the
HQ will be once the neutral base is captured. If you got rid of one of the rows of pipe seams, I
think it'd be a nice touch. You should also move the HQ to a place where it won't take forever to
be captured once someone has a winning advantage.
Headphone (02/12/2012 07:41pm):
you don't think its worthwhile to break the seams?
airob (02/12/2012 09:01pm):
I dont think the HQ base will be totally useless, sure it will only be worth to spam infantry, but it
will provoke the map to become a 2 vs 2 base map(in what vehicles regard), allowing the
possibility to tech-up.
Headphone (02/12/2012 11:25pm):
I agree about the HQ though, maybe put it on the other side of the pipes, as an added incentive
to break them down.
walkerboh01 (02/12/2012 11:45pm):
"Headphone (02/12/2012 04:41pm):
you don't think its worthwhile to break the seams?"

I think it's better to only have to break one row of seams rather than 2.
Roswell the Black Rose (02/13/2012 12:38am):
i think a pre-deployed lander would be great to help that back base
Last Edited on 02/13/2012 12:38am
blackmap (02/13/2012 10:54am):
Alright changes have been made:
-added two ports
-changed bridge segements to shoals so Landers can pass if necessary
-moved HQ's to centre
-added forests, moved bases slightly though maybe the neutral ones still can be recon
rushed
-changed the centre a bit
-added pre-deployed landers
I'm not sure whether I should remove one row of pipeseams though. But let me know what
you think
of the changes.
Last Edited on 02/13/2012 11:22am
blozzee (02/13/2012 11:22am):
Sturm gonna be banned on this map I think >.>
Headphone (02/13/2012 01:29pm):
I honestly think its fine with 2 rows of pipe seam.
walkerboh01 (02/13/2012 02:33pm):
I really like it with the addition of the shoals and lander. With that, i think the 2 rows of pipes are
okay. The neutral bases are fine now, the HQ position is good. This looks like a pretty fun map.
xushu (02/13/2012 05:33pm):
This reminds me of something, but I am not too sure what. Regardless, I like the look and I am
thinking that having that neutral base captured earlier in the turn progression would be nice... 7
turns before production makes that base pretty weak.
walkerboh01 (03/28/2012 03:15am):
This is a really cool map, I might have to play some games on it. 8/10 for now, but I think it could
be higher.
walkerboh01 (07/25/2012 04:12pm):
It would probably be nice to move the backwards preowned base a bit closer to the shoals. I
don't think breaking the seams is worth it, but the base could be used for vehicles if it was within
one turn of being transported by the lander. Otherwise I still like the map and agree with the
8/10.


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