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Australia (Design Map by r1nce)
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Ratings go from 1 (awful) to 10 (near perfect).
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Rating: 6.89 in 61 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
Roma_emu (04/16/2005 03:22pm):
Empty space in the middle = bad.

Voting 10 for your own map = worse.
Raz Takasha (04/17/2005 12:03am):
*4*

First of all, I notice BD is screwed. BH, GE, GS, and YC are all in a frenzy from the
get-go, and BM and OS will have a pretty easy time. YC also has pretty easy access to
those northern cities... I'm not sure how accurate it is to australia, but that adds some
points to the rating. Nice looking map, but playability looks low...
r1nce (04/18/2005 12:02am):
http://www.ga.gov.au/map/images.jsp

You'd give it a ten too. =)

Raz. I think the play-test of this map will make you change your mind. It's got something
for everyone. Fast starting players on the east. Consolidation players on the west+north.

I think BD actually has an enviable position. He's relatively safe, could have a reasonable
source of income, and he can dictate his own terms when it comes to invading GE. GE + GS
may be cramped, but they receive more funds than the other cities initially. So while they
are fighting for dominance with more money, OS + BM are just trying to scrape an income in
their isolation. And their (BM+OS) outlying cities are harder to reach by way of distance.

I'm looking forward to seeing how well it all plays out in he current play-test.

Raz Takasha (04/18/2005 03:03pm):
About BD... what's it gonna do? Very few shoals to ship landers, copters are gonna get
blasted out of the sky, and with 8k possible funds, it's fairly difficult to spam out
bombers... As for OS and BM.. they may be getting less funds, but day-by-day they won't
be losing money by way of war, either. It may hit their CO power meters, but GE, GS, BH,
and YC won't matter unless it's a damage COpower. Now that I look at it... BH has just
as easy access to the middle land as BM and OS. If they get an agreement with GE.... not
pretty. However, like you say, I can't fully rate this map without it being seen in
action, so I look forward to watching the beta. However, from what I can tell by looking
at the map, the rating of 4 still stands.
borgez (04/18/2005 07:35pm):
I ranked it a 7, because i like maps that have different starting points for their
nations. I do agree that Blue and Orange will grow to be the strongest without much
oppositiion until much later. I think the Eastern powers will have too much trouble with
eachother to grow.
I picked BD in the test game for two reasons. Blue and Orange were already taken, and i
didn't want to have to worry about my neighbors for the first few turns. i am not sure how
i will expand,a nd am sure the first few days I will do nothing but sit and build up. It
will be very challenging for BD in any game on this map. I wish there were more ports or
cities for me to choose from, but we'll see how it turns out.
Deadburn (04/19/2005 10:27am):
I know that map wants to look like Australia but there is pretty nothing to capture for BD
so it would be nice if there were some islands for example. Pretty(but not too) balanced
map. I voted a 8
iamtheking (04/19/2005 01:13pm):
How many freakin' playtests do you need?
Raz Takasha (04/19/2005 10:04pm):
He created a playtest with him starting as every different country.
Raz Takasha (04/19/2005 10:05pm):
He created a playtest with him starting as every different country.
r1nce (04/19/2005 10:18pm):
iamtheking : Just like Raz Takasha said.
I wouldn't be able to have an unbiased understanding of how the map plays if I haven't
played it from each country's perspective.
nwhq (04/19/2005 10:29pm):
Thats a VERY good redition of my country. Should be good to play. *10*
mextex (04/20/2005 12:33pm):
Very unbalanced.... I doubt it is even worth playing, since OS and BM WILL overwhelm, and
the five eastern powers will be to busy with each other. Furthermore, if it is ment to be
Australia, where is the Murray-Darling, Lake Eyre (something like that) and the other rivers?
And the open plain in the middle is bad... It can be much more, I'm sure of it, only put some
more effort in it.
r1nce (04/21/2005 04:28am):
Mextex : Why don't you join one of the playtests instead of giving it a 0.. ?
I think that a competent player from the eastern cities would do very well against OS +
BM.. But you'll never know because you won't even try it.
mextex (04/22/2005 06:36am):
I won't join them because of 2 reasons:
1) my browser is so old that this program doesn't work, so I can't join in
2) I dislike maps like these, with little/no terrain variety, (although if it is ment to be an
ACCURATE map of Australia, I understand the big plain. Though I still find it way too ugly)
two players alone and 5 players near each other. And with only one starting base for a map
this size.

And I will be able to know it, because I can still watch the progress during the game others
play, as long FOW is off. And a competent player will have a hard time if the others in the
east are competent as well, he can only win from BM+OS if he captures the HQs in the
eastern area in the early game. And I don't think competetive players will win from each
other that easy.

Before you say something about why I'm member if I can't play, I didn't know that right away,
and the map editor is good, since you can change dimensions, amount of buidings, and add
black hole.

BTW, you can't give maps a zero. I gave it a one.
r1nce (04/22/2005 07:54am):
Who said anything about why you're a member...?
I've been thinking about the factory amount, and I agree. Two factories each would be much
more appropriate, but we'll see how everyone handles having to make very tough decisions
each round on the playtests.
I think this map will play very well given the diplomatic aspect that will undoubtedly be
necessary.
You may aswell have given it a zero. Thanks for passing your judgement, even though you
can't play a single map, let alone this one. Remind me to repay the favour.
BTW : I didn't put in any of the river systems because they would have made gameplay even
more cumbersome. Oh, and it's 'compet-i-tive.
COeagle (04/22/2005 07:35pm):
I don't like the bland middle and the dull mountains and forests. 6/10.
aoineko (04/27/2005 02:19pm):
there doesn't seam to be much point in building navial units unless you're bd... how about adding indoneisia and
what not? also, lots of deserts in australia, try replacinf some of the plaines in the middle with "shalows" less
defence without the movement capibilities of the roades. looks interisting though.
COeagle (04/27/2005 08:24pm):
You mean shoal lakes? I love those! They're lakes where one side must be at least 2 spaces
wide (no longer or less), and they are shoal only, no sea.
r1nce (05/01/2005 05:28am):
OK. I've fixed a few things that were bothering me about the original. First and most
obvious, everyone now has two bases to deploy units from. Second, there are a few more
bases in the central area to more effectively deploy troops once the countries begin to
spread out. Third, I changed a few base locations for the eastern states countries, and I
moved the Simpson Desert base (west-most) to give BM and OS a more even chance of claiming it.
If you are an active player, please join the new play-test and let me know what you think. =)
(07/01/2005 10:52am):
if they are play tests THEY SHOULDNT BE OFFICIAL
r1nce (07/06/2005 10:07pm):
Bobberick. You're roughly two months behind the times. I was happy with the play-tests and
wanted to play again, but I wanted to give the people that constantly drop out of games a
bit more motivation to continue playing. If you've rated the map down because you're
ignorant of how long this map has been around, I pity you.
(07/08/2005 03:48pm):
OK, I don't know how the playtests are doing, but Green Earth looks doomed. He's
surrounded on both sides and is having to fight to countries, not to mention the fact that
Brown is going to be storming in hungry for his HQ (which is probably brown's best bet to
expand). Try giving the western countries some more cities or an extra factory, especially
for Green. Green should start with at least a little advantage cuz he has the worst position
IMHO.

Then again, if somebody wanted a challenge, they could play as green. But for fair play, as I
see it, Green doesn't stand a chance, especially if he's inexperienced.
Dullahan (07/15/2005 09:49pm):
Based on what I've seen and logic, OS and BM have an overwhelming advantage if they don't
drop out, and if either one leaves, the other one's sure to take over the rest of the map.
I tried a few turns as BD, and there just aren't enough funds to do much of anything. GE
needs more properties at the beginning to stand a chance while the other countries are
also in some trouble, especially once OS and BM have a decently sized army built up, which
won't take as long as you might expect, even with the low income early on. I only see OS
and BM losing if all but one of the other countries drops out early enough. Personally,
I'd prefer more properties in general for all the countries. Makes capturing more
important. Anyways, nice job on the art and good luck improving the map :)
Dullahan (07/15/2005 09:49pm):
Based on what I've seen and logic, OS and BM have an overwhelming advantage if they don't
drop out, and if either one leaves, the other one's sure to take over the rest of the map.
I tried a few turns as BD, and there just aren't enough funds to do much of anything. GE
needs more properties at the beginning to stand a chance while the other countries are
also in some trouble, especially once OS and BM have a decently sized army built up, which
won't take as long as you might expect, even with the low income early on. I only see OS
and BM losing if all but one of the other countries drops out early enough. Personally,
I'd prefer more properties in general for all the countries. Makes capturing more
important. Anyways, nice job on the art and good luck improving the map :)
(08/27/2005 02:16pm):
Honestly, this is unbalanced. By the way, is Green Earth Melbourne?
BlitzStrike (09/05/2005 01:08am):
god... people talk too much.

Its a very pretty map =), looks fairly accurate

but, its a very unbalanced map..... you should have given bd, a lander unit & T-copter,
and spread out the other countries toward the center in a hexagonalish fashion
AdvanceBurns37 (12/18/2005 08:14pm):
People talk too much for 1 map! They should all say stuff about my troy maps! i give it an 8
because you still are a canidate to win no matter what you are!
?_? (02/03/2007 08:30pm):
YC: Brisbane
GS: Sydney
GE: Melbourne
BM: Perth
BH: Adelaide
OS: Darwin
BD: Hobart

Good Map, for fun. 7
pheonix4720 (07/30/2007 06:18pm):
Cant wait to get started on this map. I look forward to fighting on the big open plain, Since
almost every map these days has detail everywhere. personally, its a great and surprising
twist for a game with real strategy. cant wait to get playing. you have my ten.
DDD13 (10/13/2007 11:11am):
Great Map 8/10
Pyro Yoshi (10/21/2007 03:09am):
Hardly playable but... it's Australia!
tsoukinator (02/22/2008 07:20pm):
a road from the east to the west and the north to south of the map would be great =D
Raldow (05/17/2008 08:01am):
Well, it is Australia, but there's a problem. Where is the capital!? Canberra is the most
important city in Australia, and you've missed it! If that was included, there would be less
space in the middle of the country. Looks kinda boring the middle. But thats Australia. So my
advice, stick in the capital, and more cities desparatly needed... 4/10
Pedro The Lion (05/20/2008 11:34pm):
Canberra? Important?! Canberra is a hole compared to either Sydney or Melbourne, it was a
quick-fix for two cities vying to be the capital city, and it's sad that half the
Australians I meet pronounce their capital city incorrectly, it's like a kick in the balls.

Anyway good map, I like it. The Great Dividing Range plays its part and chokes the eastern
state thingys, if I was to suggest anything, it'd be stick lake eyre or something in the
center because its looking kind of lonely
DJ-Moogle (07/11/2008 06:08pm):
(edit out)
Last Edited on 10/03/2010 05:12pm
LordSeraphes (01/05/2010 01:10am):
Not to bitch about this map or anything, but in my opinion Canberra shouldn't be there
because it's the country capital and... what the hell? why do you need a capital in a FFA
map?
And also about Melbourne's port (GE), one BB and it can destroy any of Tassies units in one
shot. very bad disadvantage to Hobart.
But otherwise, I reckon it should be a bit bigger to give the cities a bit more room.
Last Edited on 01/05/2010 01:12am
Lord_Echo (02/27/2010 06:48am):
In my game (I'm Orange Star)fighting with Blue Moon for the Factory in between us is hell
with limited funds. The harbour in between OS and BM is useless (it's choked by shoals).
dav2003169 (11/28/2010 04:42pm):
BD NEEDS MORE FUNDS!! I found out that brown desert has far too little funds to even
consider itself anymore than a mild pest. Also GE is in too bad a position to be doing
anything.



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