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Matter of Shape (Design Map by Harti)
Categories: A-Rank, Mixed Base
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Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 4.33 in 6 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
Clover_Fanboy (07/04/2009 01:00pm):
Ooo pretty...

The other islands make me worry a bit tbh
airob (07/04/2009 01:48pm):
bridge is airportīs road to make WTF planes to go into air position attacking destiny
[/messed english]

now speaking seriously, the map kinds of remind me of some others with similar style,
tough good map
twistedsaint08 (07/08/2009 04:13pm):
This design style has gotten boring out of being used so many times. =/ 5/10
Darth Hawke (07/19/2009 04:48pm):
This design has been used, but there's actually 3 places that are fought, something that
the other map doesn't have. The islands are good, but the big island can be hard to fight
on. What if the other person builds a Battleship? It'll be hard for a Submarine to get
there or a Bomber to bomb there without being destroyed by fuel or a Fighter. It's good! 8/10
Harti (07/20/2009 05:45pm):
The Battleship option prevents the map from stalemating easily, also it takes a while
until the Battleship is in a position that can really harm the opponent. Using Stealths
and/or B-Copters and shielding them with your ground units is the key to destroy those,
also you should have some Rockets around so it's not a big deal.

Also, you can build a Battleship yourself and harass your opponent a bit. The main key is
to build an early Lander, thus being able to ship heavy units towards the opposing HQ. The
other islands seemed to work quite fine. I don't know if it's possible for a player to get
control over both islands. I added mountains to make sure it's not possible anymore.
Last Edited on 07/20/2009 05:47pm
Falconewing (07/31/2009 10:20pm):
Falcone like.


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