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Wilderness Warfare (Design Map by xushu)
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Rating: 5.11 in 9 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
xushu (02/22/2010 02:59am):
Reserved~
amthc356 (02/22/2010 03:19am):
BD needs another inf
xushu (02/22/2010 05:04am):
You are correct sir; edit made ^_^;;
Taz (02/22/2010 07:29am):
Essentially, it would be perfectly playable, it's not that terrain-heavy. I'd say that the BBs on
the HQs are unnecessary, the HQs are already clearly into allied territory, and you need
some tension around the HQ: this way you have the choice between attacking the lone
base, and attacking the HQ area (thus making sure your opponent can't send everything
against your lone base).
But, globally, I like the map.

DuelStriker (02/22/2010 04:46pm):
I agree with Taz. This is very well done.
xushu (02/22/2010 06:05pm):
Alright then, the BBs are removed~
Falconewing (02/22/2010 08:58pm):
I like this map :D
airob (03/29/2010 05:05pm):
Wow, great map, testing it naoh!
walkerboh01 (06/05/2010 05:25pm):
This is an awfully city-filled wilderness we've got here =P. Kidding aside, it looks like a pretty sick map. I can't see
how the lone bases are going to really be anything more than a distraction, but without them the map definitely
loses some of its style. Maybe move the airports a couple spaces further away from the HQs? I would definitely
like to play on this to see how it goes.
xushu (07/05/2010 01:15pm):
Edit: Opened the mountain ranges to the SW and NE bases, added a little more aesthetics.
blanci1 (05/04/2011 06:18am):
Excellent but for one big problem ....of race for HQ is possible by day 4 or 5 in
FOG...see MAXs comments below.
Other than that....Original layout with mixed up bases setup ... Very demanding
deployment choices ...tricky to
organise a capture phase particularly in fog as many early capture schemes could easily be
ambushed by
opponent. ... many cities "contested" . Plenty of infantry, but scattered so little
chance of standoff
developing. Having played several times imo this is useful experience.

Needs HQ protecting better for FOG ...or at least everyone needs to beware and you have to
make careful calculations as there are critical openings here.
Last Edited on 06/13/2012 12:04am
Madd Maxx (10/09/2011 01:42am):
I cant believe this map is in leaguie. its fucking retarded. its basically a race to the bases.
theres no way to defend against it when in day 4 or 5 some guy6 is capturing your base
and is blocking you from it with an apc and and recon. retarded. i guess i just described
most oif the maps in FOW league. really annoying. i think its just one guy picking the maps
and he has terrible taste. A map should motivate a WAR, not a race. If I want a race, I'll play
Need4Speed!
Madd Maxx (10/09/2011 01:45am):
I cant believe this map is in leaguie. its fucking retarded. its basically a race to the bases.
theres no way to defend against it when in day 4 or 5 some guy6 is capturing your base
and is blocking you from it with an apc and and recon. retarded. i guess i just described
most oif the maps in FOW league. really annoying. i think its just one guy picking the maps
and he has terrible taste. A map should motivate a WAR, not a race. If I want a race, I'll play
Need4Speed!
hetchel (10/12/2011 12:28pm):
Not symmetric :-\
Brown gets both forest near the middle pipes.
xushu (11/01/2011 09:41pm):
@hetchel: Wow, what a great eye~ changes made for symmetry issues. Thanks for pointing it
out. ^_^
blozzee (04/02/2012 07:41pm):
lol STA
blanci1 (06/13/2012 12:08am):
BEWARE IN FOG :::: BEWARE :::: HQ rush in 4 or 5 days possible with protecting units
too.. see madd max s commentary above.
Needs fixing or removing from fog league .
Hard to imagine people really wanna play fog for making critical precise calculations in
the opening.
xushu (07/25/2013 01:18pm):
Well, to reduce vehemence and encourage play, I hereby add Landers to the HQ!
/victory


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