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Total war!! (Design Map by knbys)
Categories: A-Rank, Heavy Naval, Mixed Base
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Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 8.07 in 14 ratings
Map Committee Rating: 7.00 in 1 rating
Comments:
Eligitine (08/01/2010 12:37am):
Tripple FTA counter? Woah!
airob (08/01/2010 03:02am):
eligitine: what´s wrong with it?

also, great map. you really did a good design, but i think this will need more funds.
really more funds. also it has a lot of bases, i had at least, advice to pre-own a city
for each army to avoid massive(and i mean really demencial) infantry spam on the map. it
doens´t alters FTA at all because there are multiple fronts and bases, so really putting a
pre-owned(extra) city will help with early funds to avoid said spam.
you should add these cities next to each army´s HQ, also more neutral cities would be
advisable, these last ones, should be dispersed through the map

Last Edited on 08/01/2010 03:03am
DraconisMarch (07/20/2011 04:06pm):
STA.
walkerboh01 (10/01/2011 06:10pm):
A few too many bases (8 per side is a ton), and the fronts seem a bit choky. 7/10.
Madd Maxx (02/24/2012 02:49pm):
This is my second or third time playing this map. Without question 10/10 and anybody who
gives this less than 9 is on crack. Arguably the best 2 player map I've ever played!
Nyvelion (11/12/2012 06:07pm):
Map feels slightly outdated now, but I still think it's excellent.
the5souls (03/05/2013 02:09am):
Why does one team start with 1 missile, and the other team starts with 3 infantry + 1 missile?

EDIT: Ah, nevermind. Just learned about First Turn Advantage. Carry on!
Last Edited on 03/05/2013 02:15am
blanci1 (03/01/2014 11:29pm):
TotallY agree with maddMax. .. Great ! and fitting title "Total War".
The big size and mix means its sorta lika playing
several normal maps simultaneously but more complex due to
financial and physical conections.
Seems unlikely to get bogged down standoffs here.
Played in fog great.
Last Edited on 03/01/2014 11:33pm
blanci1 (03/02/2014 12:21am):
Eligitine...The FTA is quite standard at one
infantry per pair of preowned factory, see forum or wiki for explntn.
Airob.... Good suggestion. I played a couple of times here
using funds increased to 1500 per city... Seemd to work fine. Possibly could use even higher funds too.
Walker.. The high base number actually is what makes it great fun and different, and in fog
it didnt get choked at all... except a tad on centre isle ...but still overall no lack of progress.
Nyvelion.... Just wondering how a bunch of islands gets to look outdated ? Couldnt we also then say north
america or japan looks kinda old too ? And how is it bad for doing battles on ? Anyhow yeah its excellent.

Curiously, in game with early land attack, there wasnt much chance for real naval
spending due to land requirements. Compared to other maps this may not always demand heavy naval,
contrary to appearances. Though it seems it could go naval if one player goes for it .
And could depend whether theres fog or not.

Last Edited on 03/02/2014 06:55am
xepa (10/19/2017 10:47am):
I think the balance would be better if the BM infantry in the south island was placed on
the other base

The way it is now, if both players aim to the neutral bases BM can reach both before OS
ichbinsehselber (10/10/2018 02:27pm):
When creating a game on this map please consider that there is now the new limit of max
units per game and that the default unit limit of 50 is quite low for this map.


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