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Aphotic Arena (Design Map by Puck!)
Categories: S-Rank, Hall of Fame
























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Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 7.68 in 19 ratings
Map Committee Rating: 8.00 in 3 ratings
Comments:
Eligitine (12/28/2010 01:33pm):
Word of the wise, as bd go for the com tower your first turn, otherwise BH can get both.
Divva (12/29/2010 05:30am):
not exactly, taking the comm tower is less important than taking the neutral base.
Eligitine (12/29/2010 01:40pm):
unless you're Javier. ether way, +20 attack power really hurts.
Last Edited on 12/29/2010 01:41pm
Divva (12/29/2010 11:41pm):
this is not a problem with the map, even on S-Rank maps you can also do this. however
having two towers in early game can't give you a great advantage, instead, you will loss
in funding, your opponent has more army, your pressure of defense become intense, and they
don't have big trouble to take one or even two of your towers back.
Last Edited on 12/29/2010 11:48pm
airob (12/30/2010 01:58pm):
actually, no.
rushing for both bases sounds a wothy idea, since the neutral base is back there it wonīt
make much a difference to just capture it a turn later.

HOWEVER, capturing the neutral base will actually help you rush the opponent to get your
com tower, so you may either rush for the towers or go capture the base and let your
opponent have both for about..4 more turns or so.
the map is not bad, just a bit complicated. 10 btw.

about the enemy having more funds and units, it is true, but it isnīt a big noticing advatange,
and that is only, if this player stays in their area capturing and building units, but common
sense on players will probably push them to protect the com towers from being captured.

remember com towers are the reason you can 2HKO infantry on cities and mountains with
other infantry, tanks on cities with other tanks, OHKO infantry on cities with artillery, tanks on
roads with rockets, and so on.

two towers are the reason javier can jump in a unit difference of 2 v 3 and win without
problem.
and so on.

Last Edited on 12/30/2010 01:59pm
Puck! (12/31/2010 12:13am):
I have run some tests on this game. it is extremely hard to keep both of the towers if u
don't take the base first. though the neutral base is a back one, there are some
properties around it, without them, it is hard to keep both towers even when you are
javier imo.

I think comm tower on this map shouldn't be the first priority to capture except
you are Javier. The additional firepower is great, but I think funding is more important,
100% vehicles>120% infs anyway. besides, you can build recons at the one-base side to
prevent your opponent to get the tower, while capturing cities on the other side. recons
are great idea on this map.
Last Edited on 12/31/2010 01:30am
walkerboh01 (01/14/2011 01:21am):
Personally I love the way this map looks. It seems all your maps are very aesthetically pleasing
and should play pretty well. Nothing but thumbs up here!
blanci1 (04/18/2011 11:19pm):
yeah....good looking map
However we already have too many maps with contested racey comm towers. Move them
to an interesting location ... for example on the forest right at bottom of map (and top)
where
the bb could be used to protect access ! ... the player would need to decide a best role for
his bb.. more choices.
EDIT:: Actually sorry.. i guess the comms should easily belong to the team with the base
pair nearby... probly not so hard to hold onto. Also my suggestion to put comms at bottom
would make them rather too safe being very near a base.
Last Edited on 10/20/2011 08:38am
walkerboh01 (02/02/2012 03:27am):
Very nice map. Fronts develop in interesting ways, movement through the center and being able
to control those routes is absolutely vital, and copters play a huge role in games. I kind of wish
the lander was more useful, but it's still a nice touch. Very well balanced, very good gameplay,
and very much a 9/10 for me.
Roswell the Black Rose (02/19/2012 03:09am):
This map can still be improved. one thing is the landers, my intention is adding a pair
of contested cities and remove the bridge. which can create conflicts on the top and
the bottom front.
Mori2 (05/03/2012 11:03pm):
Great map overall, lander adds a nice punch.
calderon456 (10/21/2012 03:48pm):
HOLAAAAA
CharleMattimus (01/07/2014 06:36pm):
Really sweet map.
Mori2 (05/01/2015 04:29pm):
Moved from Global League to Hall of Fame as of May 1st, 2015.
http://isndev.omgforum.net/t805-may-1st-global-league-update
Last Edited on 05/01/2015 04:30pm


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