|walkerboh01 (01/29/2011 04:17pm):|
I think those lone corner bases are screwed, honestly. And when they take the corner bases, it
becomes a 3-front game but the side fronts are very choked and will probably stalemate.
You might want to go with 2 preowned bases instead of 3 and then open it up a little bit more.
|Red11 (01/29/2011 09:25pm):|
Which lone corner base did you mean? I assume the fortified one?
But in the time in takes to attack that base, you will probably lose in the center..
* Am thinking of adding another pipeseam to the left of the lower center neutral base, will
play test it.
Last Edited on 01/29/2011 10:01pm
|Red11 (01/30/2011 12:11am):|
Maybe this map is really just sh**, haha.
|tst5381 (01/30/2011 10:23am):|
Don't you think the center towers are too contested?
|Red11 (01/30/2011 09:02pm):|
Hey thanks for the comment. Icould maybe salavage this map, with a re-arrangement of the
center and a completely new hq placement, i had in mind.
|Red11 (02/10/2011 03:46am):|
Well, i managed to beat xushu with Javier, i played Adder. I think i got a bit lucky. The hqs
have been moved well back, xushu suggests hqs could go slightly forward, could be more
open, could play very differently with less bases, faster game.
|walkerboh01 (03/03/2011 01:00pm):|
I'm putting this into Good 2 Player maps for now, although I'm still not convinced that it will work.
I'd like to play-test it once or twice to convince myself.
|psychoticguyLOLENDGAME (03/03/2011 05:31pm):|
Last Edited on 03/03/2011 05:32pm