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Full Throttle (Design Map by ramdalucksta7)
Categories: A-Rank

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Ratings go from 1 (awful) to 10 (near perfect).
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Rating: 7.50 in 4 ratings
Map Committee Rating: 0 in 0 ratings
ramdalucksta7 (06/10/2011 09:14am):
This is meant to be an aerial battle map, with a secondary naval battle perhaps and a tertiary
small-scale land battle in the center (mostly infantry probably). There are two important
things worth noting about the map.

1) For people playing on the map: On the central isle, the two airports that 1P should capture
are the bottom and right airports, and the two airports that 2P should capture are the left and
top airports. I advise using the outermost black boat to capture the respective left or right
airport on the center island.

2) For Map Committee: I think I came up with a new way to counter 3-base maps, although
I'm not sure if it works. My idea is that 1P is 1 full turn ahead from one base, and 2P is one-
half turn ahead from two bases. Therefore, as long as the funding is even on all three fronts,
and each front is equally important, it all evens out. Play-testing will be the only real way to tell
if it works, I have a feeling.
wareagle (06/10/2011 02:18pm):
Something different and pretty, very nice 9/10.

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