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Blood Ridge V1.00 (Design Map by Rush_FTK)
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Ratings go from 1 (awful) to 10 (near perfect).
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suggestions from other users at the AWBW Design Maps Forum

Rating: 6.50 in 4 ratings
Map Committee Rating: 7.00 in 1 rating
Comments:
NekoMithos (07/31/2011 05:43am):
Nice useless ports you have there. Also, i think HQ rushing actually has effect here, so i
guess this is imbalanced. looks nice further, though.
Last Edited on 07/31/2011 05:43am
walkerboh (07/31/2011 06:52am):
The HQs are not too exposed. The base is 3 spaces away, and there is a big mountain
chokepoint right in front of it. If you can't defend your HQ, then you were already going to
lose anyways.

The map looks pretty nice. A base trade should occur I would think. It looks like it has a lot of
potential, good job. =)

supersnipe64 (09/08/2011 12:39am):
Fix the ports (Get rid of the shores around them) and you got a very nice map.
Mori (09/17/2011 09:39pm):
Not the biggest fan of how bland the terrain is towards the center, but overall I agree with
what's been said by everyone else. Has potential, needs edits. Useless port is mostly useless.
You could technically build a single Battleship or Black Boats I guess but I don't really see the
point of doing that in an actual match.
Last Edited on 09/17/2011 10:14pm
walkerboh01 (10/01/2011 06:19pm):
I actually think this base would be improved quite a bit if it weren't a mixed base map. Switch the
corner bases' countries and it should be fine. The mixed base aspect cramps things terribly,
and the front with the HQ is just as boring as can be.

7/10 for now.
Rush_FTK (09/05/2017 01:53am):
Totally Redesigning.
Keep some ideas from old 'Blood Ridge' ,give up mixed base(as walker said). and let city hardly use to
repair unit.
Last Edited on 09/05/2017 05:01am


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