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Time for hunting (Design Map by Robz)
Categories: A-Rank, High Funds, Limited High Funds
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Ratings go from 1 (awful) to 10 (near perfect).
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suggestions from other users at the AWBW Design Maps Forum

Rating: 7.00 in 1 rating
Map Committee Rating: 7.00 in 1 rating
Comments:
Robz (08/28/2011 01:35am):
High funds, am i doing it right?
Walker (Z) (08/28/2011 03:56pm):
Almost, the FTA counter is off. Right now AB can capture 3 bases first and you need to change
it so they can only get 2 first.

I also think having 2 airports is overkill, and that a forward airport is especially imbalanced. But I
don't really have any proof of that.
walkerboh01 (09/05/2011 11:20am):
This map is incredibly broken. The airports are contested, the port position means that
battleships come out early and often. This disrupts the capture phase and just breaks the map
in every way possible. There's also a ton of properties, making the funding at even 2000 per
property 60k, which is too much for a reasonable HF game in my opinion.
airob (09/11/2011 01:14pm):
hehe the port is meant to be close to have some Bships early on. i guessed the airport being so
close would disrupt Bship spam..seems ill fix some stuff out.
Robz (09/11/2011 01:21pm):
Edited.
walkerboh01 (09/30/2011 08:07pm):
This looks a lot better rob. I'm still a little worried about battleships from the central port, but I
think you should be able to counter them with air units if you do it properly. I'd want to test it
again, but I'll tentatively give it a 7 for now.
Darkenigma (01/29/2018 03:40pm):
The FTA is messed up, since second player is put at a even greater disadvantage. The FTA
balancing seems to be backwards.
Last Edited on 01/29/2018 11:15pm


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