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Flow Futuristic (Design Map by bohwalker)
Categories: Global League, Innovative, S-Rank
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Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 7.11 in 9 ratings
Map Committee Rating: 9.00 in 1 rating
Comments:
bohwalker (08/09/2011 10:43am):
This map is inspired by one thing that always annoys me about AW: boats can't travel on
rivers. And they still can't in this map, but it's as close as it gets.

I edited the map, and now it should work much better than the first version. You use
landers to transport units from the mountain-locked bases to convenient locations on the
fronts. Landers can cross the rivers at the sea tiles.

The center has been opened up for fighting and unit transport. 3 bases + airport should
work well for the size of the map, and the airports should be able to support both the
center and side fronts.

The name is definitely not inspired by any rap lyrics, especially not Jay-Z.
Last Edited on 08/10/2011 08:46am
Headphone (08/10/2011 11:28am):
lol'd
pen (09/06/2011 08:47pm):
Sometimes I lay on the floor and pretend I'm a carrot....
pen (09/25/2011 01:09am):
Also, secret swatica again.
walkerboh01 (09/30/2011 04:26am):
This map played well enough the one time I tested it out. I'd say it's probably an 8/10.
Slazzy (04/16/2015 08:53pm):
Sometimes I lay on the floor and pretend May 24, 9015 is the
end of the world....
ichbinsehselber (11/27/2017 11:52am):
The rating for this map is a shame. This map is really nice and interesting.
Firstly the idea with the river transport is nice. It seems that the idea by the map
creator was to slow down the transport on the river a bit so that was modelled by the
transports having to go a longer route.
Also it is pretty hard to choose the best CO on this map. There are some places which
favour Max, especially the shores. But indirects have a possible place behind the
mountains in the center. Sami is interesting since there are pre-owned transports which
can put Mechs in place. Of course mass damage COs are always interesting. etc.
Thirdly it is not obvious where the fronts will be. I got some guess but will have to see
in the game if I am right...

As a consequence I am rating here as (10/10). Especially since it is currently heavily
underrated by other users.
Last Edited on 11/27/2017 12:10pm
Headphone (11/27/2017 09:29pm):
The concept is great. Transport management is nuanced in general, but this adds so much to
the decision making.


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