Login | Register

Asura Charge (Design Map by mori7wastaken)
Categories: Rotation League Maps, S-Rank

[Games on this map]
[Play on this map]
[Map Analysis]
[Check Favorites]
[Export map as text]

Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 7.54 in 13 ratings
Map Committee Rating: 9.00 in 2 ratings
Mori2 (07/20/2012 02:32pm):
9 for now. Taking the traditional "strong base" that captures the neutral base here and limiting its
movement options to a pre-owned lander was a good decision here. Dual airports allow easier
copter countering, but AA counters work fine here too, the airports just adds more options.
Terrain is a nice mix of heavy and light.
airob (08/06/2012 01:38am):
I have a turn 5 game on this map and i already see many opportunities, ideas and possible
advances, it really is a very good map with lots of possible strategies; teching up is actually
affordable. I have high expectations on this map.
Mori2 (08/13/2012 05:19pm):
I'd say it's one of the better maps I've made here. It plays fast, but there's still plenty of time for
variance and teching. Front switching comes easy, but you need to plan for it in advance or you
won't be positioned well. It's just a lot of fun in general.
Mori2 (04/06/2013 11:55pm):
I think the center of this map could do with some improvements. While it looks nice aesthetically,
it's really hard to make any kind of attack in that area due to all the low terrain you'd be fighting
azsxdcfvgb (05/11/2013 01:52am):

[Refresh map]

Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems
All images are copyright their respective owners
Created using pico
Launched on December 3, 2004
Page execution took 0 seconds