(Design Map by mori7wastaken)
S-Rank, Global League, Rotation League Maps
||9.00 in 7 ratings||Map Committee Rating:
||9.00 in 2 ratings
Ratings go from 1 (awful) to 10 (near perfect).|
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum
|walkerboh01 (07/02/2012 05:26pm):|
Consider me a big fan of this map.
|DuelStriker (09/01/2012 11:15pm):|
I'm liking alot of the maps on this account, Mori.
|Mori2 (09/02/2012 06:35pm):|
I actually really enjoy it when I'm beaten on my own maps, it doesn't happen as often as I'd like.
This one is just all sorts of fun. Lots of good inf/mech only paths to take advantage of, the sea
tiles give copters some breathing room but AAs still have plenty of room to maneuver, and the
three fronts have some room for front switching as time goes on. Also a solid use of double
|walkerboh01 (06/24/2017 03:31pm):|
I love the decisions you have to make from the lone base in the capture phase.
1) Quick funding
2) Airport or tower
3) Contested city
4) Center positioning
There's no clear right answer and it really depends on what your opponent decides too. Very nice.
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