(Design Map by mori8)
A-Rank, Teleport Tile
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Ratings go from 1 (awful) to 10 (near perfect).|
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum
|Mori2 (08/19/2012 12:50pm):|
Claim to not want to make AWBW maps anymore.
Keep making maps.
Yeah I don't know.
|DuelStriker (08/19/2012 01:24pm):|
This is pretty cool. Not sure I really like the terrain around the center that much, but
this is pretty great regardless.
|Mori2 (08/19/2012 01:43pm):|
Terrain leading to the center is heavy, and in the center is light, to stop the advantage that the
first recon/tank could have in the area otherwise, harassing and possibly forcing builds early
on the opponent. I do that a lot when it's a two base map that's heavy on tanks, and by the
time copters start hitting the field en masse, the first vehicle center will be a non-issue. I tend
to model these kinds of maps' terrain after nb4DS terrain.
And yeah, I don't mind this. It'll be fun to play on, but it's probably one of the weaker maps on
this account overall. Good for fun matches, not so much for competitive.
|Headphone (08/20/2012 12:17am):|
Good for fun matches, not so much for competitive.
Good way to go about things.
|Mori2 (08/20/2012 10:43am):|
The problem is that I'm only really good at making competitive maps, haha.
|Headphone (08/20/2012 06:37pm):|
One way to make good noncompetitive maps is to dumb yourself down, and think of ridiculous
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