(Design Map by mori12)
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||7.00 in 6 ratings||Map Committee Rating:
||9.00 in 2 ratings
Ratings go from 1 (awful) to 10 (near perfect).|
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|Mori2 (02/23/2013 08:29pm):|
The last map on this account is a very small edit of:
Why such a small edit? Despite the problems with the previous map, I really love the design,
and I think it was cool that despite the overpowered air presence, it was still fairly universally
considered a great map. I'd really like to keep that version around. On this version, the only
real change is the airports. This means that an early copter will not be able to force a double
AA build as easily, greatly improving the early game of the map. Originally, the idea was to
encourage early AA pressure on the exposed airports, but the mechanic proved to be too
flaky in actual practice.
Even with the original problems, I still consider this to be one of the best maps I've ever made
on AWBW. I think it's a great example on how to make interesting fronts for bases, and
interesting routes to the fronts, and the terrain variety encourages a large variety of units to
boot. The capture phase also has variance without it feeling too brittle. I haven't really made
much better than this when it comes to 3 base maps.
Last Edited on 02/23/2013 08:35pm
|walkerboh01 (03/14/2013 11:44pm):|
The only question here in my opinion is stalemates. If you think the airports and 2v1 base
mechanic + HQ position is enough to keep high-level games from stalemating around the heavy
terrain, then I agree this is probably league-suitable.
|Mori2 (04/12/2013 11:06am):|
Bumping down to a 9 and down to A-Rank. I'm not personally satisfied with the heavy focus
that the center of the map gets, stemming from the properties, terrain, and difficulty in defending
the side fronts. Still solid, just not as good a map as I intended to make.
Last Edited on 04/12/2013 11:12am
|Walker Boh (06/28/2013 07:12pm):|
I agree, and there aren't any particularly quick fixes either.
|totallynotmori (08/29/2013 05:45am):|
I flip-flop on this map all the time. Right now, I kind of love it again. The capture phase is just so
|Mori2 (10/03/2013 01:11pm):|
And if I'm that indecisive on the value of the map, it probably shouldn't be in the Global League.
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