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[Zombies]Safest Place on Earth (Design Map by CO-Dani)
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Rating: 7.21 in 14 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
CO-Dani (03/17/2013 11:58am):
A map for zombles with. . Not a ton of zombles? This is obviously a team map vs GS, Lab
units should be everything you want in the game minus infantry and mechs. GS should be
Sensei or at least have Sensei as part of the team. The map is designed so resources are
random, don't hog too much outside of your area/the middle in your capture adventures as
having 50 factories is nice. . Except for when you have no cash. So let everyone get a piece
of factory goodness.

Why is there only one Mech unit in the back? Simple: There's 3 factories back there for you to
build mechs with and its a way to keep zombies from breaking through too early.

The area is building-heavy so Sensei can cap and then power to drop a bunch of units in the
main entrance area. . Kinda like the whole zombie movie thing where if one zombie gets in a
million seem to magically appear.

Edit; I added lots of Zombies.

Edit 2: I added a few more mechs, just because. It's easy to bottleneck so I've made it so
there are plenty of points around for zombies to actually break through. So you may be able
to bottleneck 1-2 spots.. but can you bottleneck all of them?
Last Edited on 03/18/2013 05:05pm
systericon (03/19/2013 05:04am):
there is one big problem with the HQ's
if sensei cap one of them he will also get the lab of that player
so he will be able to buy all the other awsome units

CO-Dani (03/20/2013 02:32am):
True. Guess that means it would be an instant game over if any one player loses their HQ.
systericon (03/20/2013 01:43pm):
just replace all HQs with normal cities
this will reduce the players income by 1000 but i think thats the better deal
Ignorance (03/27/2013 01:23pm):
Also, with the zombie's HQ, if they're sensei, won't he spawn an infantry on it and
capture all of the labs?

Even with the AA's there, I'm sure a few mech spawns will slowly kill them.

Also with what Pen said, at least move CI's, GE's and BD's HQs back a few squares, they're
quite close to the pipe steams and they're even closer than the bases in the case of BD.
Last Edited on 03/27/2013 01:27pm
the hawke (03/29/2013 02:02pm):
is there a reason why teel galaxy(ir whatever that blue green army to the left middlish sides)
tanks turn out to be artillery in the actuall game? and the apc a recon. You obviously made
some changes to the map as the model version teel galaxy and orange star were neighbors,
but now, tell galaxy has double the fundage and hqs. There is no orange star at all now.
Last Edited on 03/29/2013 02:19pm
CO-Dani (04/05/2013 03:03pm):
Weird. I have a game going on the match and OS is there just fine. . and TG has tanks and an
APC. Very strange. I'm not sure what could cause OS to vanish or for TG's units to magically
become other units.
manga_fanatic (06/06/2013 01:40am):
The players probably changed their country before the game started.
demoninnvolt (11/19/2013 09:46pm):
I played a game on this map and BDs spot was never filled, but I was able to start the game anyway. I also
saw on another game for this map that JSs spot wasn't filled. Why did this happen?
Charleslie (12/17/2013 07:33pm):
Ain't nobody got time for dem zombies.
mirddes (12/18/2013 08:24am):
why no piperunners on the outermost pipes?
Nyvelion (02/13/2014 10:28am):
Because this is saved as a 13 player map rather than 14.
That is what happens when you use labs.
matt208 (03/15/2014 08:20pm):
pink and, uh, white, dont have to worry about anything until gs gets really close
Nyvelion (09/02/2014 03:21pm):
White typically doesn't have to worry about anything.
GottaGoFast (12/05/2015 02:11am):
I have an idea
Put some infantry on the labs, one for each country. (and put GS's HQ in a different place)
That way, when a country's HQ gets captured, and a lab comes under GS's control, another country can just
recapture the lab, and GS will lose access to the non-infantry/mech units.
a9977321 (02/04/2016 12:03pm):
Sounds good, doesn't it?
SourPatchAdult (07/13/2017 06:43pm):
I think the map is glitched. Every game running on it currently only allows 13
players, however there are 14 HQs in the game. Every game has one player
missing, however their HQs and properties of the unfilled country are still
there and active. Anyone know what is causing this to occur?
SourPatchAdult (07/13/2017 07:19pm):
Double post
Last Edited on 07/13/2017 07:19pm
SourPatchAdult (07/13/2017 07:19pm):
I think the map is glitched. Every game running on it currently only allows 13
players, however there are 14 HQs in the game. Every game has one player
missing, however their HQs and properties of the unfilled country are still
there and active. Anyone know what is causing this to occur?
SourPatchAdult (07/13/2017 07:19pm):
I think the map is glitched. Every game running on it currently only allows 13
players, however there are 14 HQs in the game. Every game has one player
missing, however their HQs and properties of the unfilled country are still
there and active. Anyone know what is causing this to occur?
SourPatchAdult (07/13/2017 07:21pm):
Alright, clearly the map isn't the only bugged thing about awbw, as you can
probably tell by the mass post duplicates here.
SkankHunt42 (07/16/2017 02:00pm):
I think the map is glitched. Every game running on it currently only allows 13
players, however there are 14 HQs in the game. Every game has one player
missing, however their HQs and properties of the unfilled country are still
there and active. Anyone know what is causing this to occur?


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