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Kirei Kotomine (Design Map by mori14)
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Ratings go from 1 (awful) to 10 (near perfect).
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Comments:
Mori2 (05/23/2013 09:12am):
Had someone watch the first few episodes of Fate/Zero yesterday. Pretty excited to see
them finish the show.

Last Edited on 05/23/2013 09:13am
Daehphone (05/23/2013 10:19am):
No changelog?
this mori must be fake.
Mori2 (05/23/2013 10:25am):
I never used it for anything, haha.
Daehphone (05/23/2013 01:45pm):
Fake and gay.
airob (05/24/2013 01:12pm):
What if you put a seaport at the bridge at (6,3) so the lander can transport units to that
small pont at the sides?
Mori2 (05/24/2013 04:12pm):
Yeah, that's doable. Not a bad idea.
airob (05/24/2013 09:53pm):
Give em mechs some love.
airob (05/25/2013 01:50am):
I feel, however, that the airports are too accesible to the frontlines, air units will
most likely dominate this map with how much the land units take to reach the fronts, even
more with two airports. This is a neat idea of a map, i would consider removing an
airport, and /or placing it/them in a different spot, not really sure where though.
walkerboh01 (06/22/2018 04:06am):
The terrain on this map is absolutely insane, and I love it. What a complex map!


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