Login | Register


7v3 Attacking the Fort!!!!!!!!!!!!!!!!!!!!!!!!!! (Design Map by Sir_Poop)
Categories: None
Weather: 












































[Games on this map]
[Play on this map]
[Map Analysis]
[Check Favorites]
[Export map as text]

Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 4.50 in 2 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
crunch (12/07/2013 01:06am):
Nice idea, although the trio have the advantage over the seven. The trio gets four com
towers apiece with more nearby. The trio starts with way too many airports, too; it's not
until day 4 or later that any member of the seven gets an airport.

I'd add more neutral properties; as it is now, the large expanse of plains & occasional
forest/mountains is rather bland.
KillerChair (12/07/2013 07:41am):
Add some more things like rivers, maybe a few more properties or empty silo's.
All those plains make the map look empty.
Xmo5 (12/07/2013 12:13pm):
I agree with the previous two comments, especially on the towers and neutral properties. You
really shouldn't put more than 2 towers per player in almost any scenario (there are some
specific map designs that would allow it) and my feeling is that, in a game like this, the 3 players
shouldn't have more than 1 tower over than the other team's players.

As far as neutral properties are concerned, two main reasons exist for that. First, in comparing
the two teams (not individual players), both sides should have about the same number of
airports and bases available to them once all properties are captured. Second, The funding
should be sufficient to support those properties available and, again, in comparing the two teams
the team with fewer players should make slightly less than the other team. This is because 1
player with 20k funds is much stronger than 2 players with 10k funds each; they can afford to
buy heavy units while the other players cannot. Just arrange them so there are a good number
of them, they are in a place that encourages battle, and they are more-or-less split up among
players obviously. (not so much with cities near the front line, but certainly with bases near the
players' HQs.)
Last Edited on 12/07/2013 12:14pm
knocklok (04/29/2018 12:32am):
Interesting map, but its too unbalanced, so its 1/10. First, I found the 3 players on
top dominates the lower 7, maybe add more properties to the 7 countries below, or remove/change
some properties of the top countries to neutral base. Second, there are too much comm towers, the
top 3 countries have like 5 comm towers each, the lower countries not just have low fund, also power.
Plus if the host didn't ban Javier, resignation is called!
Last Edited on 05/12/2018 04:34pm
Tmi489 (05/11/2018 03:03pm):
>BH Com Towers without BH


[Refresh map]



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.