|Mori2 (04/15/2015 12:22am):|
66572 maps and no one took this name yet. Decided to make one worth the name.
|walkerboh01 (04/15/2015 02:50am):|
Seems like black boat shenanigans are a popular topic this week. This map is silly, probably in
a good way. I'm a bit worried about the lone base, even with help from the chokepoints and
airport. Definitely a unique structure though.
|Knowledgeable (04/15/2015 06:18am):|
lol thats a lot of maps, had a look at some of them, some really good stuff. This looks good
to, in the centre has you defending HQ from the off and on the wings battling for cash
|Mori2 (04/15/2015 07:33am):|
I actually really don't like this map right now, will fix it in about 6 hours
|Xmo5 (04/15/2015 10:05am):|
Yeah I think I agree with Walker that the lone base seems too weak. I'd be tempted to rush
early and suffocate it before air units become a big factor, especially with a tower to
gain from it. Meanwhile I'd probably turtle at my lone base for the same reasons.
Anyway, I'll see what happens in a few hours.
|Mori2 (04/15/2015 01:44pm):|
Reverted it back to an earlier idea I had for it, don't have too much time for more unfortunately. But
it's definitely a different map now.
|Xmo5 (04/15/2015 02:19pm):|
Yeah, taking out that base makes a big difference. The tower position is a bit odd in the
sense that conventionally it would be a bit contested, but the central neutral base and
corner starting base can kind of head the opponent off before they can get too close.
|walkerboh01 (04/15/2015 06:04pm):|
Better, though I still don't feel great about the lone base. Seems a bit too close to the other bases, and it is
relatively trivial to lock it with a rocket (sick rhyme, aw yeah). What if you swapped the lone base and airport
position and adjusted the nearby cities accordingly?
|Xmo5 (04/16/2015 01:52pm):|
Then the Paranoia wouldn't set in proper-like.