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Symbiosis (Design Map by Purplepants77)
Categories: A-Rank, Team Play
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Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 7.00 in 3 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
Xmo5 (06/14/2016 01:11pm):
I was disappointed the selection of 3v3 maps on the site, so I threw this bad boy
together. Nothing special, but hopefully designed to be a bit more balanced and "standard"
than anything we have out there in this category. Most everything else is either huge,
scattered, imbalanced, or designed around non-standard gameplay (heavy-naval/island
warfare, etc.)

Anyway, I'd make lab units rockets and md. tanks. Most of the time, income won't be enough
to justify them, but the TL, BR corners each get a lab, and extra base, and a bit more
income at the expense of an airport. This should make them more rocket friendly, and md.
tank friendly if they so desire. We'll see how it plays out!

As always, please point out any symmetry errors! Thanks :)
the-deadly-shadow (06/15/2016 11:55am):
Appart from a shoal near the eastern BM base, I haven't been able to spot anyting.

Considering FTA I guess it should be BM, GS, AB vs. GE, BH, PL


Xmo5 (06/15/2016 01:12pm):
I intended it to be top vs bottom, which has a turn order of ABABBA, with a counter on the
middle AB, which should make it effectively ABBA with a balanced pair in the middle. The
other way makes the turn order ABBAAB which basically works the same way, but I would but
the counter on PL instead of GS. I also don't think it's set up as well for corner teams
since the corner players are removed from the battle while the other players are pretty
close to each other and not really well-equipped to fight each other because of base
positions and terrain.
lavagainer (07/06/2016 03:24pm):
I like this. I like that not everybody gets the same exact thing.


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