Advance Wars By Web [2.1r]


1vs1 Gauga mela (Design Map by wyj_0081)
Categories: A-Rank




























[Games on this map]
[Play on this map]
[Map Analysis]
[Check Favorites]


Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum


Rating: 8.67 in 3 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
observerandhost (10/14/2016 11:57am):
I have a feeling of emptiness for those plains, but I know it works well for tanks.
No cities in the middle so the focus may go to the corners.
Designed to be top vs bottom I guess?
Good job anyway.
CCCP (12/12/2016 06:36pm):
The FTA counter is off. It should be on one of the preowned bases. This is as if GE is two turns ahead for that
one infantry.
BM: Makes two infantry. GE: Makes infantry, uses FTA counter to cap base. BM: Uses infantry to cap a city,
moves infantry towards a base, makes two infantry. GE finishes capping base, one infantry caps a city, other
one goes for the second neutral base. BM caps base, etc.
BM should finish capping after GE finishes his capping, so GE is the equivalent of a turn ahead, unlike the
agreed upon half a turn ahead. Move the infantry to the preowned base closest to the neutral bases and I've give
this a nine. Why not a ten?
Due to the large spaces, meaning tank spam will dominate this map. Add more mountains and impassable
terrain for vehicles. So both indirect will be more effective and infantry will make more of a difference in battle.
Last Edited on 12/12/2016 08:58pm
a9977321 (04/11/2017 03:22am):
The problem seems to be fixed


[Refresh map]



Users Online
Email amarriner@amarriner.com with any questions
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems
All images are copyright their respective owners
Created using pico
Launched on December 3, 2004
Page execution took 0 seconds