The Mega Factory
(Design Map by shen150)
[Games on this map]
[Play on this map]
[Export map as text]
||4.00 in 1 rating||Map Committee Rating:
||0 in 0 ratings
Ratings go from 1 (awful) to 10 (near perfect).|
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum
|shen150 (03/29/2017 08:36pm):|
More changes to be made in the future:
-Remove 3 of the BH bases toward the middle to reduce infantry spam. (Meaning there is only one
base toward the middle for the North, South, and West)
-Remove the rockets and missiles in the middle.
-Reduce the infantry count in the middle from 5 to 3.
-Remove the 4 BH infantries diagonal of the airports.
-Replace the central com tower with city.
-Reduce the number of properties in the middle from 25 to 13.
-Remove the pre-deployed infantry on the bases for BH.
-Reduce the number of neutral properties around the sides of the factory.
-Move the BH airports in the North, South, and West further back so a fighter built on one cannot
camp the nearby allied airport.
-Place more neutral properties near OS, GE, and YC starting area.
-Change OS, GE, and YC pre-deployed units so that each player starts with 2 tanks and 2 artillery.
Last Edited on 05/07/2017 08:02am
|ichbinsehselber (03/31/2017 08:55pm):|
Edit: My change proposals were well integrated into the map. Thx.
Perhaps the remaining towers are still an issue, though. Especially if Javier is not banned.
Last Edited on 04/22/2017 01:05pm
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems
All images are copyright their respective owners
Created using pico
Launched on December 3, 2004
Page execution took 0 seconds