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Azure (Design Map by Hanzhe_x5)
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Comments:
Hanzhe_x5 (05/21/2017 01:07pm):
Another boring map.

Reinforced Archer
$3000

Unit type: land, infantry

Attack type: Indirect, able to attack after moving.
Attack range: 2-2
Ammo: 9

Movement power: 3
Movement type: infantry
Fuel: 99

Attack Power: 80% as of infantry.
Defense Power: Same as of infantry.

Can capture properties; capture power: 10.
Can be loaded into b-boats.
Last Edited on 05/21/2017 01:27pm
Hanzhe_x5 (05/21/2017 01:21pm):
Robin Hood
oo000

D2D
Footsoldiers have +10%/+0% in forests.
Reinforced Archers have +20% attack.

Power - Swift Strike
Reinforced Archers have +1 mov. power and +20% attack.

Superpower - Thief's Code
Your enemy recieves -x funds, where x = your enemy's income * 0.5.
- Your units recieves +3/+0% for every $-1000 your enemy recieves.
Xmo5 (05/22/2017 12:43pm):
Oo-de-lally!
Everdan (08/19/2017 06:53am):
I'm sad I missed this. Definitely has league potential.
Hanzhe^4 (08/22/2017 08:19pm):
(Yay!) I barely look at my old maps x)
Hanzhe^4 (08/22/2017 08:24pm):
But eh. Some areas can be improved (not gonna, because I'm lazy) and be more interesting rather than just a
bunch of open paths. The close-to-center bases have a few interesting options, but it's still straight forward old
top to bottom flow.
walkerboh01 (12/07/2017 03:25am):
This would be more balanced if the central base were the neutral base rather than the piped base.


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