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protera (Design Map by bazwhooper)
Categories: Casual Play




















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Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 7.00 in 1 rating
Map Committee Rating: 0 in 0 ratings
Comments:
Rush_FTK (08/06/2017 02:29pm):
Same as black bomb always banned in games.
the missile is also rarely used in design map,though it can cause FTA.
it means if both player have large amount of unit,the attacker can use missle plus with unit's damage elimate
enemy in one ture.so the defencer can't counter attack effectively.
also i feared that large number of high defence terrian may cause people rather to build inf wall than fight for
citys.you can let city more hard to attack.especially hard to use indirect unit to defence.

7/10 in my opinion
Xmo5 (08/10/2017 09:22am):
I agree with pretty much everything Rush_FTK said. I'll add, though, that the silos are
much better to use when they can't be accessed during the capture phase. If they're set
aside and blocked off by pipe or water, such that the player(s) have to expend resources
to get to them, then it becomes much more fair, provided that it's still clear who gets
which silo.

Also, while the towers do help with the dense terrain, the lack of mobility due to forests
and the narrow paths due to mountains will still have the same stalemate effect. If there
were an airport, copters would own this map. Without airports, it's difficult to make
progress.

EDIT- Added to Casual Play for now. If you make changes and want the map reevaluated, just
send me (or another MC member) a message and we'll give it another look.
Last Edited on 08/10/2017 09:24am


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