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6p Balanced V2 (Design Map by Das Panzer)
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Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

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Comments:
Xmo5 (08/22/2017 07:18pm):
Hey, I keep meaning to leave some feedback on your maps and I've been too lazy to get around to it, but I finally
decided to stop being lazy and drop a comment. :P

Anyway, the main thing I want to say is that the forum has some sweet guides to help you get started on AWBW map
design and the basic principles hold true for any well-designed map. Feel free to check them out and either comment or
send me a PM if you have questions!

http://www.takeyourturn.net/t877-map-making-guide-i-introduction-to-awbw-map-design

http://www.takeyourturn.net/t878-fta-guide-i-introduction-to-fta


Then, more specifically, some general commentary on your map. I see you've taken a liking to island-based battles, and
if that's what you like to play on, then just keep doing what you're doing. :) That said, I've seen a lot of this style over the
years, and there are some definite reasons why it doesn't typically work as well with the AW (and AWBW) game
mechanics compared to battles with significant land fronts. I actually put together a little write-up recently that goes over
why this is, so if you're interested in another read, you can check that one out too!

http://www.takeyourturn.net/t932-the-case-against-island-warfare


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