Login | Register

2vs2 Maelstorm Portal (Design Map by Artamiel)
Categories: A-Rank, Team Play

[Games on this map]
[Play on this map]
[Map Analysis]
[Check Favorites]
[Export map as text]

Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 9.00 in 1 rating
Map Committee Rating: 0 in 0 ratings
Everdan (08/28/2017 01:36am):
Wow, definitely very aesthetic. I think some of the cities should be replaced with ports to provide an
extra route though.
a9977321 (08/28/2017 01:59am):
A bboat network?It must be good
Artamiel (08/28/2017 02:13am):
As Everdan pointed out, I replaced 4 cities with ports. Player still need to sneak by enemy territory to
take bboats/landers to center area.

- Also fixed a fta counter issue, now the team will be 12 vs 34
Last Edited on 08/28/2017 03:11am
Rush_FTK (08/28/2017 10:52am):
Maps are really interesting,but i thought it's to large for 4 players...
transport unit will useful here,maybe you should give it for each player for free.
9/10 for me.
Last Edited on 08/28/2017 10:52am
Artamiel (08/28/2017 09:51pm):
to FTK:
Since tanks need only 2 turns from base to nearest front line I think early transports are not
necessary. Once the fight develops to center area, player will choose to use black boat or t-copters,
or sometimes landers if heavy armor units are deployed. If each player are given 1 black boat or like,
they tends to not build other transport units.
But pre-deploying black boat will encourage players to fight for the controversy port... It may be not a
bad idea?

[Refresh map]

Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems
All images are copyright their respective owners
Created using pico
Launched on December 3, 2004
Page execution took 0 seconds