Advance Wars By Web [2.1r]


Elbaaf (Design Map by Go long)
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Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum


Rating: 5.00 in 1 rating
Map Committee Rating: 0 in 0 ratings
Comments:
Jackie Milton (09/11/2017 08:58am):
Very pretty, but way to chokey in the center.

-J.V.M.
(The "V" stands for "Very pretty, but way too choky in the center")
Xmo5 (09/11/2017 11:18am):
Congrats on your first map!

In addition to what Jackie said, the map is also a bit base-heavy. Since AWBW metagame
revolves around building infantry on every base every turn, this will lead to infantry
spam and will exacerbate the chokepoint issues Jackie mentioned. I also highly recommend
starting with symmetry, as balanced asymmetrical maps are essentially the Holy Grail of
map design, remaining elusive even to the most talented and dedicated (so far).

If you haven't already, I think it's worth reading through a couple of posts on the forum
that help explain a couple of the principles and concepts of AWBW map design. When I was a
wee lad, I was pointed in the direction of the predecessors to these guides and they
helped me a lot along the way, so hopefully these can do the same for you:

http://www.takeyourturn.net/t877-map-making-guide-i-introduction-to-awbw-map-design

http://www.takeyourturn.net/t878-fta-guide-i-introduction-to-fta

Of course, if you ever have any questions or want to discuss anything (especially related
to map design), I'm always happy to oblige. Also feel free to join our Discord server (the
link is on the left, under the "Community" heading), where we have a whole channel
dedicated to design maps :)

Happy mapping!


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