[2.1r] [Home]
Login | Register

Tight Quarters (Design Map by SturmKiller)
Categories: None

[Games on this map]
[Play on this map]
[Map Analysis]
[Check Favorites]
[Export map as text]

Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 0 in 0 ratings
Map Committee Rating: 0 in 0 ratings
Shadow Star (01/06/2018 09:31pm):
So, as this looks like your first map, a few things to take note of:
First, centralized property is not usually a good thing. it makes people rush the middle, but, it also compounds fta issues, which,
you have.
FTA is a common thing and crating a counter for it is important. it's critical to give player two about half of their first turn before the
game starts. it balances out gameplay. and smaller maps will often have bigger and bigger implications when looking at fta.
Having long stretches of a particular type of tile, isn't necessarily bad, but it tends to not help gameplay very much.
as your map is only a 10X10, I'm just going to go out on a limb here and say that trying a 20X20 map is easier for balancing.

Take a look at the A rank and S rank maps for a better idea of what I'm trying to convey. you'll notice several similarities amongst
them. FTA counters, low starting property, different ways to go about combat, varied terrain.
447744 (01/06/2018 10:35pm):
Last Edited on 01/06/2018 10:35pm

[Refresh map]

Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems
All images are copyright their respective owners
Created using pico
Launched on December 3, 2004
Page execution took 1 second