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Airfare (Design Map by John02)
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Rating: 8.00 in 2 ratings
Map Committee Rating: 6.00 in 1 rating
Headphone (01/13/2018 05:06pm):
I like the overall layout of the map, but I think there are a few things that need to be
worked on. There are too few properties to support a heavy air situation that you're
hoping for. 21-23k a turn per side will create more build options that involve copters. A
few more contested cities spread along the top and bottom fronts will make it so units are
less likely funnel into the center. As for the center, I get that you are trying to limit
ground access to it, but as it stands now, ground forces are too isolated. Either putting
in some backwards land bridges or a pre-owned lander will help greatly while still
allowing air to shine.
DuelStriker (01/23/2018 06:30pm):
Headphone pretty much hit the nail on the head here. In addition to what he said, I think throwing another
forest or two in the plain-er areas wouldn’t hurt. This definitely has some potential.

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