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2v2 Soul of King (Design Map by Sami-YingXiangLi)
Categories: A-Rank, Team Play, Teleport Tile
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Rating: 7.33 in 6 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
mech2000 (06/27/2018 07:58pm):
Had a match on this map. So here I will share all my thoughts on the map.

First of all: I don't really see the point of having the pre-owned Labs like that.
Also the capture phase is kinda weird here with the cities behind the mountains and the
far away airports. Not really bad, just a little weird. Especially since you are sort of
playing 1 base battles, it's a tough decision on whether you want to send just 1 or 2 infs
back.


The fronts are OK, but it feels a little "straight-foward" on the sides, since there really
only is a single contested property (city). Same for the middle, except that it's 3
contested cities there (with 4 players fighting for them).

The bridges between side & middle are good though, it adds another objective to fighter
over (controlling the bridge area allows for smooth front switching with units between
middle & sides). So that is kinda cool.

However, overall I feel like this map is just missing something... maybe a 3rd base per
player would help. Maybe it's the lack of contested properties. Idk


Then there also something I wanna say about funds. The funds for each player are
around 13-15k. I noticed that this makes Rockets & other expensive units a lot better
than usual, since people will usually spent there funds on something like 2 Tanks /
Tank+Arty etc. which often leads to you having less than 15k funds at the beginning of
the round. So a Stealth (for example) is really hard to counter and it reaches the
contested city in exactly 2 turns after building it. Similarly a Rocket (on the sides)
immediately gets to shot on the single contested property there, and it basically covers
the whole area.
Sami-YingXiangLi (07/06/2018 10:20am):
Thanks. Later I'll do some (further) modifications, since this map still has many points to be improved.
Sami-YingXiangLi (07/06/2018 10:20am):

Last Edited on 07/06/2018 10:21am


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