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Shredded (Design Map by walkerboh01)
Categories: A-Rank, Fog of War, Global League
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Rating: 10.00 in 1 rating
Map Committee Rating: 0 in 0 ratings
Comments:
walkerboh01 (06/02/2018 02:45am):
FoW map based heavily on Mori's map, Jacked:
http://awbw.amarriner.com/prevmaps.php?maps_id=60377
Last Edited on 06/02/2018 02:45am
mech2000 (06/03/2018 09:58pm):
I really like what I'm seeing :D

But I am worried that it might be a tiny bit choky with these mountains. I think I would remove the
mountain closest to the missile silo in the middle as that would open up the middle by quite a bit. Maybe
move the forest to its spot. It would also help weakening potential walls around the forest & silos, which
would be very hard to break due to the way FoW works. Although you might already have had another
reason for this specific forest placement.

Also am I seeing it right that you get the option between having vision on all 3 bases or blocking the
airport for a while (and only seeing 1 base)? Cool idea :D
Last Edited on 06/03/2018 09:59pm
walkerboh01 (06/03/2018 11:51pm):
Hi, thank you for the great feedback!

You might be right that the extra mountain in the middle makes it too choky in fog. I'll remove it and see
how it works. Open maps are probably more desirable in fog games.

And you're correct about the predeployed unit. I've played with predeployed vision near the bases before,
but hopefully this twist is an interesting gimmick.


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