Login | Register


Victory Road (Design Map by windmill13)
Categories: None
Weather: 


































[Games on this map]
[Play on this map]
[Map Analysis]
[Check Favorites]
[Export map as text]

Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 4.33 in 3 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
Shadow Star (06/09/2018 12:01am):
Sooo.......
It's going to take a few weeks before any combat happens. I notice that the map isn't symmetrical. Also,
looking at where the two bases and com tower in the "middle" are very obviously closer to Blue Moon. There's
also how Blue moon has a few more property to capture.
The entire map is going to be hampered with chokepoints. There are too many points that are 1 or 2 tiles wide.
It's also a very square map. in the sense that it's almost all straight lines. the road is straight, the land mass is
straignt. the forests and cities are randomly placed but in favor of Blue Moon. there's no FTA counter.
Orange Star's first base is 11 squares away, Blue Moon's is 13. It's going to just take too long to get anything
going.


[Refresh map]



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.