Login | Register


8+8=16 (Design Map by mech2000)
Categories: None
Weather: 




















[Games on this map]
[Play on this map]
[Map Analysis]
[Check Favorites]
[Export map as text]

Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 0 in 0 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
mech2000 (06/09/2018 02:59pm):
16 player maps are now possible OMGPLZ :0
Jackie Milton (06/09/2018 03:52pm):
Quikmafs
Eagle852 (06/10/2018 03:42pm):
Yo,
how about making the two sides even?
Seems like a huge FTA for the west...
mech2000 (06/10/2018 03:51pm):
West side mechs are 1 spot further back. I think that's the best I could do here, or do you
have any better ideas?

I am up for suggestions that wouldn't change the country positions (e.g. having
ABABABABABABABAB instead of AAAAAAAABBBBBBBB) as I kinda like the simply
team order for this rather simple map and it should be kinda funny if 8 enemy players
activate their (S)COPs one after another. But I guess having AAAABBBBBBBBAAAA
wouldn't have been too bad. Might change it to that.

Another idea I think that might work would be turning the first city on the left side to
enemy pre-owned. But I am usually not a fan of these as they are ugly from an
aesthetics standpoint.



Update: Decided that I would give the city style FTA counter a try... on top of the pre-
deployed Mechs still slightly in favor for the right side, since the left side would still have
a positional advantage by going first on top of having the better funding curve. Should be
more fair now!
Last Edited on 06/11/2018 06:48am


[Refresh map]



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.