Login | Register


z16P-Checkers (Design Map by Tmi489)
Categories: None
Weather: 
























[Games on this map]
[Play on this map]
[Map Analysis]
[Check Favorites]
[Export map as text]

Ratings go from 1 (awful) to 10 (near perfect).
Discuss this and other design maps and get tips and
suggestions from other users at the AWBW Design Maps Forum

Rating: 0 in 0 ratings
Map Committee Rating: 0 in 0 ratings
Comments:
Tmi489 (11/03/2018 10:16pm):
16P Checkers

Teams: (OS+BM+GE+YC+TG+PL+AR+WN) v. (BH+RF+GS+JS+AB+CI+BD+PC) or
AAAABBBBBBBBAAAA.
The only unit that should be not banned is the Anti Air.
CO Rules: Preferably, only CO allowed is Sami, but can be flexible (minus Javier/Olaf).
16K Starting Funds, no funds/turn.
Fog Off. Weather is Snow.

Alternate Rules: Sonja only CO allowed, Fog On.

Checkers! 'Tis is a game not on AWBW before, but it is now. Diagonal movement rule optional, but unlike
Chess
Boards on here, black tiles are used to look nice and so that you can't go on odd spaces.

If a piece reaches the end of their side of the board, they can destroy the missle blocking their base and
build
AA. This is dependent on no boots, however.
Last Edited on 11/04/2018 12:12am


[Refresh map]



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.