Day 14 - Turn: 02d 08h 13m - Total: 31d 11h 03m
Game Started: 07/10/2021 - Last Updated: 07/24/2021 - BlackBoat Confrontation
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Damage Calculator
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Meteor Map
      Terrain Star Terrain HP
      Angry nell I told you this would happen!
      The connection was interrupted
      Connecting...
      e13691246
      Units gain +1 vision in Fog of War, and counterattacks do 1.5x more damage. All units have hidden HP, but have bad luck (-9% to +9% luck).
      27:06:30
      200
      • 31
        Units in vision only
        Unit-count sprite
        x 16
        Unit-count sprite
        x 2
        Unit-count sprite
        x 5
        Unit-count sprite
        x 1
        Unit-count sprite
        x 4
        Unit-count sprite
        x 1
        Unit-count sprite
        x 1
        Unit-count sprite
        x 1
      • 121700
      • 21000
      SUPER
      eagle!!!.
      Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
      31:11:02
      29300
      • 25
        Units in vision only
        Unit-count sprite
        x 9
        Unit-count sprite
        x 3
        Unit-count sprite
        x 3
        Unit-count sprite
        x 2
        Unit-count sprite
        x 1
        Unit-count sprite
        x 2
        Unit-count sprite
        x 4
        Unit-count sprite
        x 1
      • 130100
      • 26000
      SUPER
      Damage calculator
      ? Hold down "A" or "D" while clicking a unit to add it to the calculator
      Attacker [Select] [Swap]
      Defender [Select]

      {{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

      {{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

      {{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
      @{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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