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Design Map Editor Features
CONTROLS: [key mapping] : [+, -] Zoom in/out to make the map display larger or smaller. : [S] Save changes to the map. Turning on the Auto-Save will automatically save the map after the specified interval (in minutes). : [r] Toggle the Resize display on/off. Clicking a Resize button () will add or subtract a row or column to the map in the direction chosen. : [h] Toggle visibility of all predeployed units on the map. : Fill the entire map with the selected terrain or unit. Note, this also works for deleting units. Symm: Set the desired auto-symmetry. Note, this does not work for placing or deleting units. 4-directional rotations will not auto-rotate tiles (e.g., roads).
2
: [a] # of asymmetric tiles on the map for the selected symmetry type. Click to toggle on/off an overlay of detected tiles on the map.
Palette: Select basic terrain, country, buildings, or units. Use    for deleting units. Note, click and drag on the map to place multiple terrain tiles at once. Keys: Terrain = [t], Buildings = [b], Units = [u], Delete = [d]; Countries (in order): [1 - 9], [0], [Shift + 1-6] : [i] Toggle display of counts for each type of building. Also includes total income, income per player, and income per base. Cursor: Turn the map cursor on/off (). This is sometimes needed if using an older browser.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.