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Remake
Created:  02/20/2020
Turn Clock:
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2 days
Increment
2 days
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2 days
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Team effort
(2/4 joined)
Remake 2 eclectic boogaloo
Created:  02/20/2020
Turn Clock:
Initial
3 days
Increment
3 days
Max Turn
3 days
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Back-Up Plan
(1/4 joined)
Z - Apple Pie [T1] - 02.21.20
Created:  02/21/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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Apple Pie
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Z - Chaotic Ideals [T3 + T1] - 02.20.20 (TAG)
Created:  02/20/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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Chaotic Ideals
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Z - Cover [T1] - 02.18.20 (FOG)
Created:  02/18/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Cover
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Z - Goliath (Part A) [T2] - 02.20.20
Created:  02/20/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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Goliath (Part A)
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Z - Hijack [T0] - 02.15.20
Created:  02/15/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Hijack
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Z - Interstate [T1] - 02.20.20 (FOG)
Created:  02/20/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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1000
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Interstate
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Z - Locked and Loaded [T2] - 02.21.20
Created:  02/21/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Locked and Loaded
(0/2 joined)
Z - Lunatic [T1 + T3] - 02.21.20 (TAG)
Created:  02/21/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Lunatic
(0/2 joined)
Z - Projection [T1] - 02.15.20
Created:  02/15/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Projection
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Z - Quiet Tempest [T1] - 02.17.20
Created:  02/17/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Quiet Tempest
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Z - Reinforcements Have Arriv [T3] - 02.20.20
Created:  02/20/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Reinforcements Have Arrived
(0/2 joined)
Z - Shadows chase you endless [T1] - 02.20.20
Created:  02/20/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Shadows chase you endlessly
(0/2 joined)
Z - Stolen Seconds - 02.20.20 (FOG) (No COP)
Created:  02/20/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Stolen Seconds
(0/2 joined)
Z - Sunburst Crater HF [T2] - 02.17.20 (HF)
Created:  02/17/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Sunburst Crater HF
(0/2 joined)
Z - Tallimp [T3] - 02.17.20
Created:  02/17/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Tallimp
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Z - Touch the Sky [T3] - 02.18.20
Created:  02/18/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Touch the Sky
(0/2 joined)
Z - watered rose [T4] - 02.17.20
Created:  02/17/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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watered rose
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ZTest - 16.9 [T1] - 02.18.20
Created:  02/18/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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16.9
(0/2 joined)
ZTest - Base Juggling [T3] - 02.20.20 (HF)
Created:  02/20/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Base Juggling
(0/2 joined)
ZTest - BlackBoat Confrontation [T0] - 02.17.20 (FOG)
Created:  02/17/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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BlackBoat Confrontation
(0/2 joined)
ZTest - Block by Block [T3] - 02.20.20
Created:  02/20/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Block by Block
(0/2 joined)
ZTest - Carcass Raid [T1] - 02.17.20
Created:  02/17/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Carcass Raid
(0/2 joined)
ZTest - Deadman's Wonderland [T2] - 02.17.20
Created:  02/17/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Deadman's Wonderland
(0/2 joined)
ZTest - Deadman's Wonderland [T3] - 02.17.20
Created:  02/17/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
? Click here for an explanation of the timer settings.
See: 'Game Information' -> 'How does the game timer work?'
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1000
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Deadman's Wonderland
(0/2 joined)
ZTest - Doveport [T4] - 02.16.20
Created:  02/16/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Doveport
(0/2 joined)
ZTest - Grums [T2] - 02.18.20
Created:  02/18/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Grums
(0/2 joined)
ZTest - Lights in the Darkness - 02.20.20 (FOG) (No COP)
Created:  02/20/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Lights in the Darkness
(0/2 joined)
ZTest - Red Scare [T0] - 02.21.20
Created:  02/21/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Red Scare
(0/2 joined)
ZTest - Shifters [T2] - 02.17.20 (FOG)
Created:  02/17/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Shifters
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ZTest - Show and Tell - 02.16.20 (No COP)
Created:  02/16/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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Show and Tell
(0/2 joined)
ZTest - Sunday Candy [T0 + T2] - 02.16.20 (TAG)
Created:  02/16/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
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See: 'Game Information' -> 'How does the game timer work?'
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1000
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COs (1 + 11)
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Sunday Candy
(0/2 joined)
ZTest - Tear of Stone [T1] - 02.16.20
Created:  02/16/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
? Click here for an explanation of the timer settings.
See: 'Game Information' -> 'How does the game timer work?'
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1000
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Tear of Stone
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ZTest - Unfathomed Force - 02.18.20 (No COP)
Created:  02/18/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
? Click here for an explanation of the timer settings.
See: 'Game Information' -> 'How does the game timer work?'
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1000
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Unfathomed Force
(0/2 joined)
ZTest - Unravel [T1] - 02.17.20
Created:  02/17/2020
Turn Clock:
Initial
7 days
Increment
1 day
Max Turn
7 days
? Click here for an explanation of the timer settings.
See: 'Game Information' -> 'How does the game timer work?'
Settings:
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Unravel
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Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.