cell game
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/07/2023 - Last Updated: 03/20/2024 - Cell Saga 16p?
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LizardHide
Units repair +1 additional HP (note: liable for costs).
13:08:05
35000
  • 0
  • 0
  • 0
    0/?
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Lucky Lass [ 1650 / 27000 ] Covering Fire [ 1650 / 54000 ]
Josef5050
Units repair +1 additional HP (note: liable for costs).
23:20:34
5100
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    0/?
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Lucky Lass [ 59400 / 59400 ] Covering Fire [ 118800 / 118800 ]
Pika Rizard
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:13:31
298600
  • 0
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    0/?
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Double Time [ 37800 / 37800 ] Victory March [ 45450 / 100800 ]
1st_walker
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:14:32
260800
  • 0
  • 0
  • 0
    0/?
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SUPER
polarthole
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
2649000
  • 0
  • 0
  • 0
    0/?
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SUPER
Proplayerpix
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:21:07
600
  • 0
  • 0
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    0/?
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
icedfish
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:21:09
571800
  • 0
  • 0
  • 0
    0/?
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SUPER
PenguinFalt
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28:12:03
399300
  • 0
  • 0
  • 0
    0/?
    0/?
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SUPER
bakadesusenpai
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:06:39
48500
  • 0
  • 0
  • 0
    0/?
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Double Time [ 22000 / 27000 ] Victory March [ 22000 / 72000 ]
The Real Olaf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:10:10
130700
  • 0
  • 0
  • 0
    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
floragreene
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:06:54
97700
  • 0
  • 0
  • 0
    0/?
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Double Time [ 17900 / 27000 ] Victory March [ 17900 / 72000 ]
Valdudu
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:17:37
65900
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  • 0
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    0/?
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Terrain Tactics [ 14650 / 36000 ] Prime Tactics [ 14650 / 63000 ]
zielinskigr
No day-to-day abilities.
30:22:10
979400
  • 0
  • 0
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    0/?
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    0/?
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
modybody
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:00:20
78200
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 12000 / 36000 ] Prime Tactics [ 12000 / 63000 ]
Jacks
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:20:48
261000
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  • 0
  • 0
    0/?
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SUPER
wingit
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:18:12
93500
  • 0
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Terrain Tactics [ 7200 / 43200 ] Prime Tactics [ 7200 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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