1 vs 100 4
Day 67 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/06/2024 - Last Updated: 03/13/2024 - 1 vs 100
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Pika Rizard
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
239:21:57
335880
  • 1
    Unit-count sprite
    x 1
  • 3000
  • 9000
    0/?
    0/?
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Player team
Copter Command [ 24120 / 25200 ] Airborne Assault [ 24120 / 75600 ]
weixi
Units cost +20% more to build, but gain +30% attack and defense. Units cost +20% more to build, but gain +30% attack and defense.
142:09:38
141520
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 64410 / 75600 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense. Luck on attacks is +0 to +19%.
248:04:09
233160
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Morale Boost [ 20880 / 50400 ] Samurai Spirit [ 20880 / 88200 ]
Hezzlow
Units cost +20% more to build, but gain +30% attack and defense. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
10960
  • 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 102240
  • 1000
    0/?
    0/?
    0/?
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Player team
Morale Boost [ 19650 / 57600 ] Samurai Spirit [ 19650 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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