Battle for New Vegas
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/23/2024 - Last Updated: 07/18/2024 - Fallout New Vegas Mojave Desert [Std.]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
astrobrite_fan
No day-to-day abilities.
15:22:14
19400
  • 0
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Sideslip [ 21400 / 28800 ] Sidewinder [ 21400 / 72000 ]
Shiki_Kiryu
Units gain +30% attack, but lose -20% defense.
00:00:00
27400
  • 0
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Knuckleduster [ 0 / 37800 ] Haymaker [ 0 / 75600 ]
Tex227
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
01:22:38
0
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
ShiningForce4
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:05:52
12600
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
ThiccBaconEnergy
Units gain +30% attack, but lose -20% defense.
22:08:28
300
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POWER
FunnyManInAClownWorld
Luck on attacks is -9% to +24%.
10:15:09
33600
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Brute Force [ 24850 / 37800 ] Barbaric Blow [ 24850 / 75600 ]
Kanver
Units (even air units) gain +10% attack power on plains.
04:23:22
7000
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
advancewarsnoob
No day-to-day abilities.
04:05:23
6000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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