Day 45 - Turn: 17d 13h 04m - Total: 20d 02h 23m
Game Started: 07/24/2024 - Last Updated: 11/09/2025 - 7vs7game
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ErwinJRommel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:21:07
13600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 21050 / 48600 ] Victory March [ 21050 / 129600 ]
weixi
Units repair +1 additional HP (note: liable for costs).
47:18:20
5800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lucky Lass [ 0 / 54000 ] Covering Fire [ 0 / 108000 ]
OREOE46
Units (even air units) gain +10% attack power on plains.
20:02:22
35100
  • 43
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 31
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 164800
  • 34000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 37800 / 37800 ] Block Rock [ 75600 / 75600 ]
tom666
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:06:21
329300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 27000 / 27000 ] Victory March [ 32850 / 72000 ]
Laylow
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
65:05:19
600
  • 42
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 21
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 182900
  • 9000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
南鸢
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
31:15:24
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
史努比
Units repair +1 additional HP (note: liable for costs).
19:02:12
2800
  • 52
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 12
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 596400
  • 45000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
斩妖
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
50:20:42
12200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 43200 / 43200 ] Max Blast [ 73300 / 86400 ]
tanyan
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:07:30
20400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 80950 / 81000 ]
damakuno
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
44:19:02
16300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 37800 / 37800 ] Victory March [ 81650 / 100800 ]
Pickels
No day-to-day abilities.
31:00:00
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Mex64
Units repair +1 additional HP (note: liable for costs).
23:20:24
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
210000BF
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:07:44
8000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Jamesxl
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
42:01:11
41600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.