Rulers of the road!
Day 16 - Boot: 00d 00h 00m - AET:
Game Started: 04/16/2010 - Last Updated: 05/20/2010 - 4P Team Highway
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
kailg
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack and +10% defense.
7000
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Player team
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
Kasten
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
2750
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Player team
POWER
Gold Rush [ 26397 / 27000 ] Power of Money [ 26397 / 81000 ]
rawkhawk64
Unaffected by snow, but rain affects him the same as snow would for others. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10000
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Mike55
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units (even air units) gain +10% attack power on roads.
1400
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Player team
Market Crash [ 27000 / 27000 ] War Bonds [ 54000 / 81000 ]
Forced March [ 27000 / 27000 ] Trail of Woe [ 49708 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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