Fourrr
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 04/27/2010 - Last Updated: 05/23/2010 - [FK] Klondike
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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neowar
Units gain +10% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
29500
  • 0
    Units in vision only
  • 0
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    0/?
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Black Wave [ 19450.9 / 27000 ] Black Storm [ 19450.9 / 81000 ]
Enhanced Vision [ 9698.5 / 27000 ] Counter Break [ 9698.5 / 81000 ]
lord_jamlo
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack.
32700
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    Units in vision only
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Barter [ 20188.1 / 27000 ] Merchant Union [ 20188.1 / 81000 ]
Black Wave [ -5584 / 27000 ] Black Storm [ -5584 / 81000 ]
Mike55
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
28200
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    Units in vision only
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 61554 / 81000 ]
Urban Blight [ 27000 / 27000 ] High Society [ 30051.3 / 81000 ]
Lachkibrown
No day-to-day abilities. Units cost is reduced to 90% (10% cheaper).
18500
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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