Day 72 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/09/2025 - Last Updated: 06/28/2025 - Ultimate GOT: Balanced Edition
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Arcane_Jinx
No day-to-day abilities.
01:12:41
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 2400 / 18000 ] Sidewinder [ 2400 / 45000 ]
maomao10694
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
39:21:52
524700
  • 98
    Units in vision only
    Unit-count sprite
    x 24
    Unit-count sprite
    x 20
    Unit-count sprite
    x 5
    Unit-count sprite
    x 10
    Unit-count sprite
    x 34
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 808000
  • 71500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
HR
Units cost +20% more to build, but gain +30% attack and defense.
03:23:59
16420
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 10880 / 86400 ] Samurai Spirit [ 10880 / 151200 ]
noonoo117
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:02:25
13500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
AcousticHemoroads
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:07:18
14000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Jose507pty
Units cost +20% more to build, but gain +30% attack and defense.
10:07:34
12800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
jrem9
Units cost is reduced to 90% (10% cheaper).
09:22:28
13900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
PentecostalPie
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:00
14500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
MacKaber
Units cost is reduced to 90% (10% cheaper).
17:00:18
1430
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 27000 / 27000 ] Merchant Union [ 27800 / 45000 ]
Dendacier
Units cost is reduced to 90% (10% cheaper).
23:17:34
15450
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 27000 / 27000 ] Merchant Union [ 27480 / 45000 ]
Inexperienced
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
277220
  • 55
    Units in vision only
    Unit-count sprite
    x 47
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 124800
  • 14500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 79200 / 79200 ] Samurai Spirit [ 80960 / 138600 ]
mateomime
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:16:05
21100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 8700 / 32400 ] Victory March [ 8700 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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